The game was featured in „New Game Old Flame“ Podcast: https://www.newgameoldflame.com/episodes/2024/57-take-some-mushrooms/
fleischgemuese
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The game was deeply discussed in the Podcast "New game old flame": 51. Fuming brains - New Game Old Flame. Thank you for that
The game was deeply discussed in the Podcast "New game old flame": 51. Fuming brains - New Game Old Flame. Thank you for that
Hello , for the Disk Version I used the Krill Fastloader. It should be compatible with all existing floppy drives. Normally if you disable fastloader it should work. The only adhoc solution if you can think of is to use the cartridge emulation (from the docs I see that it should have) . It is an older cartridge ( MagicDesk) version Fizz V1.0.1_CRT with missing entry levels … please let me know if this works and I could upgrade the CRT version
Please excuse my assembly skills, lda $0 is differnet than lda #$0... I embedded the sounds effects already in my game written in TRSE (Turbo Rascal) and now it works well. My game will be released soon and I would like to mention your tool in the credits if you don'nt mind. The game will be released as "FIZZ", I think also in itch.io.
I tried to call sound effects from assembler but no luck, it keeps silent.
* My game has disabled the kernal und the zeropages FD-FF is not used
* I exported the sound prg file to $e000
* In my program I set the volume to 15
* I called once:
lda $0 // effect
ldy $0 // channel
jsr $0e4a
* I used my own raster routine and called jsr $e2a9
Any idea?