Cool implementation! I was wondering if you implemented the spawning of new tiles in a way that guarantees that there will always be a set. But I think I am stuck here, there are no more sets, or maybe I'm just blind. Anyway, well done :)
flipflogames
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After some initial problems (pipes actually don't cost copper, I thought I was stuck right at the beginning until I justr tried to place it, it doesn't actually cost anything.
This is the most time I've spent on a jam game, really well done! I love tower building/factory and tower defense games, and you combined these two nicely together! Really cool to see so much content implemented in just 3 days.
I've encountered some issues after playing the game for a while, e.g. the silicon drill requires siliconbars, which I can only smelt from silicon that I would get from the silicon drill. Somehow I got around it by temporarily having negative Siliconbars :D Also The NutsBolts don't produce nuts and bolts, it produces small batteries. And the name of the selected building on the info window in the bottom right is not updated, only the prices etc.
Awesome game! Loved it.
What a good game! Crazy how much you brought into the game. Where can I start...
The UI looks very clean! All the icons you added, the tooltips, the layout. Really well done. Also the cards spread out in the hand and the darker background on the bottom of the cards with the white icons, I dig it. And also beautiful screenshots/icons for the buildings to place. A Small thing I noticed, maybe tween the cards when hovering instead of instantly popping them up, and also not removing them from the hand when clicking on them and showing them bigger.
The controls feel very natural. The Camera Controller is really well implemented, especially the middle mouse button rotation around a focus point.
Next I love the polish on the map, where it turns from gray to landscape. Wow what an effect. Generally the contrast of the gray grid and the playing field surrounded by walls, I like it. And all the game assets are neat.
Lastly, the music. Great choice, very atmospheric and fits well.
Overall great game, incredible that it was created in a game jam.
Nice visuals. I somehow really like the main menu design, the signup and login page are very clean and the colors fit well. I also like that the characters roam around and don't just stand in place. My only critique is that when you die, the game over menu with the buttons is shown immediately and I was still spamming my mouse click, unluckily my mouse was over the quit button. Maybe adding a small delay before the buttons are shown, such that I can realize I died and stop spamming.
Cool concept! It reminds me of a maze game I used to play as a kid where you could push tiles across the field. For my taste it takes a bit too long to move the piece from one end to another, but maybe that's just me. Really nice calming atmosphere with the music, and also great sound effect on the moving tiles. The camera movement/zoom in on the figures when they move is very well done!
Cool game, I like the way the balls look while rolling. I didn't immediately understand how the controls work, I tried to pull the power slider with the mouse :)
The music is nice, it fits the game well.
I would really love a restart button/key, such that I can reset the level when I now I screwed up :)