Alright thank you!
FlippyDolphin
Creator of
Recent community posts
Thanks! Also the there and back again theme wasn't used as well as we wanted it to be due to time constraints. Originally you were meant to do the levels once and then do them again backwards with spot. But then we just didn't have time to design that complicated of levels.
On the topic of the screen size originally the screen was 2 times larger but we resized it after we realized we made it to big haha (I was unaware itchio would resize the game if we made the screen smaller so I thought it would just cut it all off) (Joshua confirmed that it's okay for us to do this).
haha in regards to the 4th puzzle you originally need to knock the snowball up from that point there is 2 solutions.
Also in regards to your youtube video it is really good and thanks for making one out of this game. I recommend that you lower your computer volume and up your voice volume!
I'm happy you enjoyed the game!
Alot. We originally were going to have 8 levels (and an extra secret one) along with a seperate tutorial.
Our puzzled were supposed to work forward and backwards.
We wanted an undo button
An item box showing what item you currently had
And arrow controls (we basically made our own movement system because we didnt think that the tile movement would cover what we were doing. We also made our own controller using the touch controls because it also doesnt seem to currently have a way to swipe.
All of the above we didnt do due to time constraints and not thinking we would finish in time.
We also wanted a much better menu, end screen, first level, final level (the level where you find your dog was going to have an actual puzzle), tutorial.
We also had a bunch of art we didnt add in such as
Boat animations while in water
Unenterable forests instead of walls
A better boulder
A background
Buttons
The above art we had but didnt add in due to time constraints (by the time I even got the file back from the artist there was 4 minutes remaining!!!
We also had ways to change the volume of the music and sound effects (separately) as well as the swipe distance.
That wasnt done due to not understanding enough about how to do something like that and we only had 3 hours left at the point I was adding menus and the pause menu.
A bigger restart and menu button would have been good but by this point it was really late for our artist so they couldn't design it.
We also had 10 people test our game about 30 minutes before. However we didnt have time to ask them about how they solved levels so level 3 is "cheese"able (and it seems most people solve it this way.)
Overall one more day to polish and get the last few things in would of been perfect. This is why schedules are important.
The one thing that I regret not adding at the start is a schedual. That is my biggest regret.
No. You can't reupload to the jam. However I do believe you can reupload to your own profile but you'd have to keep the current version in the jam. However I could be wrong about the upload to your own profile thing so double check that.
In the future I recommend finding a large amount of beta testers and testing a day or so early.
My team found about 20 beta testers from a Harry Potter discord we were in but we ran into the issue of testing about 1 hour to go.
It's good to get a good schedule going and leave enough time for testing!
There seems to be an error at the start of the game which returns the following
"
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object oBoss:
Unable to find any instance for object index '17' name 'oPlayer'
at gml_Object_oBoss_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oBoss_Create_0 (line -1)
called from - gml_Object_oFinalBattle_Alarm_0 (line -1) - <unknown source line>
"
This has such a beautiful story... Maybe to show that these people are the main characters friends/family/lover or whatever we could have the main character as a different color next time? Idk if this was due to the jams rules or not but I think a blue color would of worked great (helps capture the emotion in the character).