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Fliren

8
Posts
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A member registered Jul 03, 2019

Recent community posts

Ah shame

Hi I was curious about something. For things like the eye blink, mouth movement etc... you need shape keys, but what if the model is designed to use more of a "2D Sprite Animation", aka expressions being made mainly with textures rather than using shape keys themselves. Would that be a possible future addition? is it possible to do now and if yes how?

(1 edit)

On that note I noticed a bug that happens with the module? I don't know if it's a conflict with other modules so I will test it out later on a blank world, but after creating a terminal, closing and opening the same or other tiles, it duplicates the terminal option. And it basically opens two terminal windows. Reloading the page (I'm using Forge) seems to fix it, but still. 

gotcha and yeah I am on 1.3.3

the only issue i found is that since there is no style it just opens a window that I can't close

I think you misunderstood what I asked. I was asking how can I use Monk with Terminal. As in, is there a way to use Monk's to open the terminal or not

How can I use Terminal with Monk's Active Tiles?

Is it possible to use this module with Monk's Active Tile?