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fluffball arts

26
Posts
2
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A member registered Jan 13, 2024

Recent community posts

the enemy is located behind the tall wall when you go the other way, its a bit tricky and unintended but it is possible to get behind it

ahaaa

the new office level and modifiers are very nice, i did notice the game seems to be overall darker, but definetely my favourite modifier is the more colors one! i love funny colors!

while i am not sure if it counts as a issue. i noted that that if i throw stuff at enemies that havent noticed me, they dont get notified by it and just continue idling. 

i dont know if i can give much feedback at the moment to overall combat, since i am not good at the game and just woke up, 

but i did note that at a certain point of damage it gets nearly impossible to see anything, wich is practically fate sealed with enemies around, but i do like the vision effects of damage a lot

oh and i was thinking a bit and got a idea, maybe slash and stabbing weapons could do higher blood damage? and to make this more visible they could have more splattery and slashy impact? (i am not sure if this is already present, but i saw you mention that you arent sure what to do with stabbing weapons) 

another idea would be that thrown stabbing weapons maybe could get stuck in enemies and cause another burst of damage when pulled out?

but this comment is getting WAY too big so i'll end it here 

thank you for blessing us with your great audio visual interactive experiences! ^w^

i played the new update a bit and the tutorial is very nice, i havent gotten to the last level yet but i am excited. wonderful work as usual! 

joined, now i can get the updates as soon as possible hooray

i am excited to try it, while i am just one person. i think its fine to take as long as you need, a game is much more enjoyable if the dev isnt suffering while developing it

currently not, i really enjoyed it aswell but for now we have to wait, but i am excited when it comes out. afterall good things take time, currently the dev is working on a side project

the current version is a demo, the other characters arent available yet.

it is important you face the wall you jump off of, it can be a bit tricky

btw, i dont mind it. thats stuff that just happens in physics games and i think its very funny. especially that i died so hard that the deathscreen didnt work

i died in a very sad way, i got beaten between a stack of boxes and the wall and i was so stuck i couldnt even turn my head, and then i got killed. very strange was that after i died i didnt get a death screen, i got this very interesting scene

after playing through the new update, i really love the new damage effects, the new glass cracking and vision distortion really make me feel like i am miserably dying and encourage me to run, i am bad at noticing small gameplay changes but i can say for sure that it is fun. and i failed my quest to rescue the plushy again and i am very sad about that. great job as always! playing without the hud is surprisingly playable too! the audio and visual effects allow me to figure out my status without the need for a hud ^w^

ooo, new update. i am excited to try it !

i found a plushy and i love him, favourite item in the game. fren

thank you! ^w^

great game, the combat is silly and hits tend to feel impactful, i also think the enemies are oddly cute in a way

i did notice in the last level the first enemy tends to get stuck on the stairs (its a rather small issue but i doubt it is intended) 

and i am currently stuck on the last level because i forgot how to restart from the first level haha...

i am currently playing and it is very fun and chaotic, i did find a bug already. when your stamina is low and the warning beeping occurs, when you pause the game it basically stops but all of the beeps that would happen get stored and then played all at the same time when you unpause. it is very loud

ooo, i am excited to try this one out. it looks interesting!

haha indeed, i apologize aswell for also helping spoil that , but it was a ton of fun to explore secret areas, it felt so mysterious and cool. and i wish you the best with getting that x rank!

no problem!, though issue with that tactic is that since there is one mandatory death in the tutorial you cannot die before. so i needed to get a new tactic


basically i have to squish the screen to get more view, then use levitation to go up the wall and grab the fence ontop midair, then i use it to launch myself as far as i can so i land in the ocean outside the garage area,

then use a box to go up again and use the fence on the exit of the water maze to safely land and go backwards,

fall down and walk to the secret enemy, and then kill them and throw their body on the platform above 

and use it then after walljumping up to levitate up the wall and use the fence to hopefully safely drop down on the door angle thingy and not die. then just do the tutorial without dying twice. i hope i explained it correctly

though it is very difficult to get to standing on the wall again since our character loves to ragdoll around :P one of the ways that sometimes works is to get stuck on the fence and wait to go into walk mode. it took me a long time though

i hope that helps! 

oh and the extra large view helps see some funny secrets aswell. 

i do feel sorry for spamming this comment section though >w<

i managed to get X rank on all levels and i feel happy now. great demo!

i managed to X rank the tutorial, it was a quite unconventual and painful experience 

okay after doing the parkour it leads to the weird garage area i found earlier, though i am not super sure how to get that way back as it is just a giant empty room, (probably what the under construction is about) but maybe breaking 2 boxes to get 2 guns and then using the first one to get on the first ledge and then the other to get up the other ledge. though the second one is a lethal drop so i am not quite sure how to get up that far safetly (probably cant) also i dont know how to spoiler these texts :(

i found the last enemy! 

first i used a explosive barrel that i put on myself wich for somereason launched me high enough to get over the wall,

but now i found a easier method. basically go into windowed mode and squish your window wich sets it to like a super high view distance mode and that allows you to see the enemy from the locked off area, 

you then just need to die and can switch to it. it also is in a very advanced parkour area, i cheesed it a bit with gibs from my space flight but i mysteriously exploded after getting caught between a wall and platform it seems. looks like i need to do it legitimately this time

well i can tell you something that might help you, i have the same issue and i explored.

 there is a area where there is a big platform going across the room and one enemy is on it. there is a hole in the ceiling you can throw yourself into, and also get a gun to use as a object to throw yourself with. 

then you walk across a huge area, just keep walking. then you get to a wall with lights, use the gun to throw yourself over it.

 there is a area with some props and you drop down a bit and there is a big ramp, i used some objects to throw myself up that ramp and it leads to a vehicle tutorial area,

 there is also a crawlspace going under a door wich leads to a giant ocean area that leads to nowhere i believe. i died or soemthing while trying to explore more so i havent found a enemy but i feel like it might be there. actually i can try all of that again and see if i can find the enemy there. 

i simply had to make a account to express how much i enjoyed the demo.

i absolutely loved it. i think the character designs are very cute and i like the little lore and personality info about them. 

i like that the guns have names that i can understand and sometimes i actually am curious about some info about the guns (the prototype as a example) in terms of lore and specialties. though i know that would take a while to write. 

i also enjoy exploring the levels and some secret parts, i also am currently trying to U rank some levels and maybe try some X ranks aswell. when the game comes out and costs money i definetely will put it on my wishlist.

i also wonder if there are some orange creatures that still have their extra arms, maybe this allows dual wielding guns but i imagine that would be weird to impliment. 

thank you for making this game and i am excited to see more, it also inspires me to hopefully be capable at game development in the future myself  though i will stick to art for now.