Fluffhead
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A member registered Jan 31, 2024
Recent community posts
Celeste 64: Fragments of the Mountain community · Replied to Noel in Game Crashing when connecting a controller
Celeste 64: Fragments of the Mountain community · Created a new topic Game Crashing when connecting a controller
Context:
I beat the game with a controller, when I tried rebooting the game later (cuz I didn't get all the berries) it crashes with a error seeming to mean there's something missing for the controller to work, which is weird since I beat it with one. I hope there's a way to fix it
Here is the full Crash report:
Celeste 64 v.1.0.1
Error Log (1/31/2024 9:17:37 PM)
Call Stack:
System.NullReferenceException: Object reference not set to an instance of an object.
at Foster.Framework.Platform.ParseUTF8(IntPtr)
at Foster.Framework.Input.OnControllerConnect(Int32 index, IntPtr name, Int32 buttonCount, Int32 axisCount, Byte isGamepad, UInt16 vendor, UInt16 product, UInt16 version)
at Foster.Framework.Platform.FosterPollEvents()
at Foster.Framework.App.<Tick>g__Update|69_0(TimeSpan)
at Foster.Framework.App.Tick()
at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23
Game Output:
Celeste 64 v.1.0.1
Foster: v0.1.14
Platform: Microsoft Windows 10.0.19045 (X64)
Framework: .NET 8.0.1
SDL: v2.28.5
GL (ERROR:HIGH) GL error GL_INVALID_ENUM
OpenGL: v3.3.0 - Build 10.18.10.5161, Intel(R) HD Graphics
FMOD Bindings: v20218
FMOD: v20207