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Fluffhead

4
Posts
1
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A member registered Jan 31, 2024

Recent community posts

some small additions like customizing note colors and middle scroll would be sick, no idea if those are planned but it would be nice

Hey! I tested some things and I got it working again, essentially all I did was re-register the controller in the windows settings while running the game, having my controller connected before running the game crashes it still. maybe its just something with my pc or controller lol

Context:
I beat the game with a controller, when I tried rebooting the game later (cuz I didn't get all the berries) it crashes with a error seeming to mean there's something missing for the controller to work, which is weird since I beat it with one. I hope there's a way to fix it

Here is the full Crash report:

Celeste 64 v.1.0.1
Error Log (1/31/2024 9:17:37 PM)
Call Stack:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Foster.Framework.Platform.ParseUTF8(IntPtr)
   at Foster.Framework.Input.OnControllerConnect(Int32 index, IntPtr name, Int32 buttonCount, Int32 axisCount, Byte isGamepad, UInt16 vendor, UInt16 product, UInt16 version)
   at Foster.Framework.Platform.FosterPollEvents()
   at Foster.Framework.App.<Tick>g__Update|69_0(TimeSpan)
   at Foster.Framework.App.Tick()
   at Foster.Framework.App.Run(String, Int32, Int32, Boolean )
   at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean )
   at Celeste64.Program.Main(String[]) in /home/noel/Projects/Celeste64/Source/Program.cs:line 23
Game Output:
Celeste 64 v.1.0.1
Foster: v0.1.14
Platform: Microsoft Windows 10.0.19045 (X64)
Framework: .NET 8.0.1
SDL: v2.28.5
GL (ERROR:HIGH) GL error GL_INVALID_ENUM
OpenGL: v3.3.0 - Build 10.18.10.5161, Intel(R) HD Graphics
FMOD Bindings: v20218
FMOD: v20207