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FlynnCat Games

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A member registered Feb 23, 2017 · View creator page →

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i used your fire as a background element in a jam game here:
https://flynncat.itch.io/pong-game-jam-extrava-ganza

these are really great effects

Mister Dungeon was the first thing I made using Godot and I had a lot of "doing it the Unity way" ideas about how things should work. Since working on this, I've found that just doing a batch export from Blender into individual glb's is the easiest. For myself, I tend to set Godot to handle my textures as "embedded uncompressed" since they're so small. I found a batch export plugin for Blender where I can just select all my pieces and hit a button to get them all spit out into individual, centered, scale applied, flb files. It's much easier handling on that end compared to the import script chopping it up for me.

i didn't publish it with the script, but i did use one to sort of split up the exported model into its component pieces. if i had to do it over again i wouldn't do it that way again, but i can show you the script i used:

https://github.com/reverendwolf/Mister-Dungeon

this should be public, it's the batch import script under the scripts folder

i can hear them! these are great! the music samples are *extremely* valve, excellent job

can you double check the previews? i can only get one of them to work at all. the cinematic brooooms are on point though

hey, thanks for checking it out!

When trying to import a series of test models exported from Blender 2.8 as FBX, I am getting the following error:


ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

The trace underneath is huge, but the relevant bit seems to point here:

MAST_PrepModels.CreatePrefabsFromModels () (at Assets/FSP/MAST/Scripts/Tools/MAST_PrepModels.cs:185)
MAST_Tools_Interface.OnGUI () (at Assets/FSP/MAST/Scripts/Interface/MAST_Tools_Interface.cs:61)

It seems that when doing the import of FBX it's not able to find the material, as the matIndex variable winds up not being real.

If anyone else is seeing this issue, importing the same models as OBJ (along with their exported mat files) works perfectly without any issues at all.