i used your fire as a background element in a jam game here:
https://flynncat.itch.io/pong-game-jam-extrava-ganza
these are really great effects
i used your fire as a background element in a jam game here:
https://flynncat.itch.io/pong-game-jam-extrava-ganza
these are really great effects
Mister Dungeon was the first thing I made using Godot and I had a lot of "doing it the Unity way" ideas about how things should work. Since working on this, I've found that just doing a batch export from Blender into individual glb's is the easiest. For myself, I tend to set Godot to handle my textures as "embedded uncompressed" since they're so small. I found a batch export plugin for Blender where I can just select all my pieces and hit a button to get them all spit out into individual, centered, scale applied, flb files. It's much easier handling on that end compared to the import script chopping it up for me.
i didn't publish it with the script, but i did use one to sort of split up the exported model into its component pieces. if i had to do it over again i wouldn't do it that way again, but i can show you the script i used:
https://github.com/reverendwolf/Mister-Dungeon
this should be public, it's the batch import script under the scripts folder
When trying to import a series of test models exported from Blender 2.8 as FBX, I am getting the following error:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
MAST_PrepModels.CreatePrefabsFromModels () (at Assets/FSP/MAST/Scripts/Tools/MAST_PrepModels.cs:185)
MAST_Tools_Interface.OnGUI () (at Assets/FSP/MAST/Scripts/Interface/MAST_Tools_Interface.cs:61)
If anyone else is seeing this issue, importing the same models as OBJ (along with their exported mat files) works perfectly without any issues at all.