Really cool, love Onigawara
if you're planning to make a final patch/sequel-followup, I think it'd be neat to have a higher interruption time, I have a lot of moments where I time the attack but it's either slightly too early, or I trade with the attack, and I can't capitalize on the stun, it's pretty annoying, also more time before the kappa attack, might just be a skill issue on my part but I couldn't defeat her without MDK lal
FlynnTaggart
Recent community posts
Real cool demo , there's amazingly high attention to details and it's fairly easy to pick up with a lot of cool stuff in there,
Some of the mechanics are unusual in other fgs (EX moves being different inputs / mashing a special button) but it's what spices up the labbing I did. I'm gonna try to play games at my locals, but until then consider this review incomplete.
here's some important info to help anyone who wants to check this out.
First of all, please set the speed to 10 in the settings, higher or lower will heavily mess with the game, since there's a fairly high amount of timing dependent stuff.
Joysticks messes up the engine because it's expecting 2 pads but doesn't dectect them,please be patient, 2Dfm2nd is a 20 y/o engine. If you want to use pads, i recommand something like AntiMicro or Joy2Pad.
You'll need to select a character as Player 2 in order to start the game
I hope to see more of it, preferably in a slightly less janky engine if possible.
muh speed
Seriously, I feel like this game have a small problem about momentum. While it's not as bad as in one of your main inspiration from a certain publisher it's a bit slow and the fun stops when you lose the momentum.
waaaa i can't into dashing also i sent you a mail,hmu when it's on steam so that I actually buy it and not feel bad for it.
whine about things
Give some ideas for the game !
(May be disregarded by Le Capitaine)
I'll start with my idea:
I feel like having individual time trials would be neat, while a open world favours exploration, a more linear level is about pure, unadulterated platforming challenges, and no empty space to slow down the momentum.