I have one HUGE complaint: The recipe book is, by default, locked. There's no reason for this to be the case and it's very hard to miss the key in the bedroom to unlock it. This is never explained or hinted at either so it makes a key component of the game even more hidden.
Second complaint is I can't headpat the cat with the magic hands. Other then that it's a pretty neat game! Good job.
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What you could do is remove the first two hit bars and only have three. The earliest one being a normal hit and probably easy to spam if someone just wants to quickly attack. The second one being a mana regen hit, and the very last bar close to the end being a crit hit. That way it makes it so folks who just want to quickly hit can just spam click and those who want to have higher rewards with risk need to wait till they can hit. You could also alter the size of the hit markers to give off an idea that smaller hit sections closer to the end of the bar are better compared to the big hit area at the beginning of the bar.
I don't really know how programing this works so take this as a pinch of salt. Do hope ya have fun with developing this and pace yourself. Don't wanna get burned out for doing to much at once.
Pretty good so far. Enjoy that the attack bar has multiple sections for different effects but it's not explained. People will assume that the center hit is the best effect but the outer lines and the blue diamonds are better as they crit and improve mana regen respectively. There's also a very easy way to almost guarantee crits just by spam clicking the attack button. A little tutorial to show you don't want to hit the center mark would be nice.