This is really cool! great to see the PvE stuff being supported by 3rd party creators already
Evangeline Sorrel
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I have a physical copy of this game and i love it so much! There's just so many elements of design that feel fresh and unique, especially the magic system!
However i have two points of the rules im rather confused about:
1. The difference between Items (UD) and Gear (GD) is confusing. Is gear armour? Weapons? Or other non consumable items such as rope... why are the consumables, which use d6, rolled on a table labeled "gear"?
2. What do skill levels do? It just says they max to four, but only two of the skills (healing and incantation) refers to skill level. Are these the only skills that can be leveled up? But then the character sheet has four sections for every skill.
Wanderhome is a feeling. Its the feeling of watching Ghibli movies with my friends in the early crack of the morning. Its the feeling of calm and solace that comes from basking in the green of nature, walking through the shadows into the rays of sunshine that pierce through the cracks in the leaves. Its the feeling of being on holiday in a simple campervan and just listening to the rain pouring down around.
Wanderhome is the feeling of home.
Wanderhome teaches that home is all around us.
No other game I have played has ever made me feel so happy and so calm. This game gives me the opportunity to reflect on life and spirituality as I imagine my little newt fool in her pink summer dress skipping stones across the pond under an overgrown bridge. I think about what it means to grow old as my badger veteran finds new romance just as he feels his life was at a close, giving him a new taste of what it means to live. It makes me think about the passing of time in a new exciting optimistic way.
Whether solo or with friends Wanderhome is a unique opportunity that you do not want to miss.