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Foreverhound

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A member registered Mar 04, 2021 · View creator page →

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Second win, against the uh...  Quartermaster was it?  Well, not the King, either way.  At the VERY start of this run - literally after one or two fights - I traded my weapon for an archery kit and got this arrow.  I was stuck dealing four damage per hit for several fights before I got any mana stones, cursing myself the entire time, saying I'd take the next arrow I found.  Well, I found a lot of mana stones before I found any arrows, and learned that it was actually a blessing. 

39 damage per energy, and then a LOT of mana for gaining rage and clearing buffs.  Nothing was a threat.  I've seen people talk about archery getting nerfed, and if this is after the nerf I have concerns.

Very true!  Just have to block him for 750 turns.

Second run and I got a bit into endless with it somehow.  Didn't think to take a picture, but I had 10 mana, the relic that replenishes three mana per turn, the relic that gives an extra energy, a book that converted two energy into four mana and increased damage of surrounding weapons by 2 per use, a crown that restored four mana when a wand killed something, a ring that gave four block for one mana, and a wand that base dealt 7 damage for one mana that I then buffed to like 16 with gems.  So I had 18 mana first turn and 11 every after that.  Free space was then just armour and roses for spikes.


Even the king at the end wasn't a threat, considering I had enough mana to just block everything and nuke summons, and my spike generation outpaced his regen.  The run only ended when endless threw a pair of enemies that generated 21 spikes per turn at me.  When your strategy is unleashing a bombardment of mediocre attacks, that enemy surviving one turn make them sort of unstoppable.

If you're generating more than 3 spikes per turn it sort of outpaces the regen.  Not perfectly, but enough.