thanks for the heads up fufu, i didn't really look too deep into how fullscreening works internally in unity, will look into it sometime soon :)
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hola! acabo de subir la versión 1.1.7 que añade opciones para reducir el balanceo de la cámara al saltar o caer, y permite jugar a la frecuencia natural del monitor (60-70 fps en la mayoría de los casos). no he cambiado la aceleración del movimiento/ratón de momento, principalmente porque no tengo tiempo para testear este cambio y existe el riesgo de introducir más bugs.
gracias!
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