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Fourthwall

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A member registered Oct 07, 2020 · View creator page →

Recent community posts

Managed to find a crash: Not sure what exactly did it, but I fired a Green Army Fish at the practice tentacle and the whole thing froze. I had a Three-Headed Fish, and the ones that increase bullet size and cooldown speed, as well. (not sure exactly which combination of fishies caused it)

Disappointed that the W in "GLOWMAKER" didn't light up, thought it might act like a puzzle piece too!

Well, you only need to find the 5. Makes it twice as easy, no?

I'm soggsii and I know it

I love it! The hint system is probably the best I've seen!

Super fun! I just wish at the end, it would show you what each of the real criminals look like compared to the one you arrested. I only got the fart gallery vandal wrong... I must know who to take in!

SLIME CUBE

Nice idea in theory, but doing anything feels incredibly random. If you don't get a certain type of piece, it becomes a desperate waiting game and you end up just using the first word that comes up, meanwhile the playing field becomes impossibly cluttered.

Is there a way to get rid of cards from your deck entirely other than one random shop event? It feels like my starting deck of five cards was even stronger than the one I ended up with later in the game just through sheer reliability, whereas later on I just ended up drawing too many cards that only did well in combos that I couldn't encourage 

Really fun, but losing seems to softlock onto an empty table.

or no

Ooh, "RHINO WINE" is a good one

Whiner! NO-

I'm also stuck on this level - I know what doesn't die on the spikes, but I have no clue how to apply that because once it's on the spikes, nothing else can interact with it (other than pushing things against it?) Help??

I am very mature

Very fun, but the game tells you how to slow down far too late. I found myself careening around levels desperately hoping that I can get it just right.

ah yes of course

ah yes of course

I love the ASCII art style, but it really feels like the game obscures too many things. It's unclear how expensive Prayer is, so it's hard to feel like you're progressing towards it, and it's not clear how to get better in any way. Having some tooltips (or at least a listed gem price next to the button) is kind of a must-have here! Plus, it's not clear what putting the characters in Idle even does, how to explore, what the coins are for, if upgrading is even possible - much less how to do it , etc etc.

When Mom says you need to put a coat over your Halloween costume

Speaking of the notebook, I'm curious what other people labeled their tabs. I ended up much more organized than I usually do, lol


My personal tabs were:

  • Blood - Confirmed blood-related family members
  • Profiles - Individuals with enough info that they needed multiple lines.
  • Brands - A list of various companies and brands related to the Roottrees.
  • Books - Books
  • Syrup - Non-blood relatives and unconfirmed/suspected blood relations.
  • Key - Just a list of abbreviations to save space, eg. "RT" for Roottree.
  • Other - Miscellaneous notes that didn't fit other pages

I've finally done it! I got the tree to 100%, first try! It only took me... Multiple weeks. 

I think this is the perfect level of difficulty for a puzzle game; Whenever I got completely stuck, there was another path to go down that ended up either knocking some branch out that was blocking my path, or giving my brain enough of a break to look at other puzzles with fresh eyes. The last few non-blood names were satisfyingly intuitive to all place down at once!

I also LOVE the notebook mechanic, though my one request would be to have either more tabs or scrolling/separate pages under one tab. I ended up having just enough tabs to finish, but some of my writing ended up eye-achingly small due to lack of space. 

Would love to see a sequel / sister game!

First try!

Really super fun game! Love the names, as a conlang nerd I was very happy to see jan toki and jan pona moving in next to each other ^u^

Fun! But, I think I found a bug - Sometimes the game will lag for a bit and, if you move during said lag, stuff can go through walls.

Very fun, but I had the misfortune of trying to play this on a laptop without a mouse. The controls are very much not made for trackpads, and I would love it if there were some way to remap the controls (Two keys, perhaps? Or moving the mouse rather than scrolling?) for those who don't have a scroll wheel.

(Also, I found two of the minigames, but need a hint to find the last one!)

Oh, I think I will animals.

Seems very fun, but unfortunately my brain is far too small to get what the rule is

Very fun! I wish there were some way to see what components your current gun is made of, though - It's a bit painful to buy a new part only to realize that it's replacing something better than you thought it was.

I love the game, but I'm completely stuck! (SPOILERS)


//////


I can't connect the SSECNIRP/ESOR/SREVOL branch to anything else while still leaving all words complete! There's only one letter of wiggle room, but I need two letters to connect it to any existing path! What am I missing?

Love the game! The challenge packs are really fun, though I think Level 4 of Challenge Pack 1 might be missing a file, and I do wish there were an easier way to navigate Home without going back through each directory... I love everything else about the game, though! Being able to guess passwords based on patterns is always fun, and I'm proud to say that I managed to get Rick's password early and beat Challenge Pack 2 without reading half of the instructions through the power of nerdy references >:)


I absolutely love the feeling of working on ancient computers, and this captures that down to the loud fans and clickity-clacky keys! Makes me want to get my hands on an old Apple and set up an escape room on its file directories...

1. Put every point you can into Softball. Any time it doesn't let you, go for Lucky Charm or Gun & Duct Tape instead.

2. Stand inside of your baseball

3. Profit. I got all the way to lvl. 28 before the enemies got fast enough to kill me from within the ball.

I love the concept, though the fight mechanics are way too complex without an actual tutorial, and the auto-battler is too slow to feel usable.

I didn't consider the game completed until I could get the boss to that highest point and defeat it there. Really fun game, would love to see it expanded into a full project!

[SPOILERS]









That ending gave me such a feeling of power. Terminal illness means nothing when you can BECOME A TERMINAL!!!

Seriously though, such a beautiful game, and such a great way to work with the constraints given! I don't even have words for how it made me feel, it's so rare that a story like this ends in such a powerfully feel-good way!

Most QR scanners will automatically show you the text, and it's actually extraordinarily difficult to get executables such as viruses to run off of only QR codes. Take this video, for example. To run something as simple as Snake, you need an enormous QR code that's nearly impossible to scan.

Wow, not even gonna stick around to help clean up? The broom's right there, M, no reason to be an ass about it

...I could have sworn I tried that before. Makes so much more sense now!!

FIRST TRY, BAYBEE! SAVE THAT EMAIL!

wait what are you- No stop typing just- The save button is r- oh come on