I'm soggsii and I know it
Fourthwall
Recent community posts
Is there a way to get rid of cards from your deck entirely other than one random shop event? It feels like my starting deck of five cards was even stronger than the one I ended up with later in the game just through sheer reliability, whereas later on I just ended up drawing too many cards that only did well in combos that I couldn't encourage
I love the ASCII art style, but it really feels like the game obscures too many things. It's unclear how expensive Prayer is, so it's hard to feel like you're progressing towards it, and it's not clear how to get better in any way. Having some tooltips (or at least a listed gem price next to the button) is kind of a must-have here! Plus, it's not clear what putting the characters in Idle even does, how to explore, what the coins are for, if upgrading is even possible - much less how to do it , etc etc.
Speaking of the notebook, I'm curious what other people labeled their tabs. I ended up much more organized than I usually do, lol
My personal tabs were:
- Blood - Confirmed blood-related family members
- Profiles - Individuals with enough info that they needed multiple lines.
- Brands - A list of various companies and brands related to the Roottrees.
- Books - Books
- Syrup - Non-blood relatives and unconfirmed/suspected blood relations.
- Key - Just a list of abbreviations to save space, eg. "RT" for Roottree.
- Other - Miscellaneous notes that didn't fit other pages
I've finally done it! I got the tree to 100%, first try! It only took me... Multiple weeks.
I think this is the perfect level of difficulty for a puzzle game; Whenever I got completely stuck, there was another path to go down that ended up either knocking some branch out that was blocking my path, or giving my brain enough of a break to look at other puzzles with fresh eyes. The last few non-blood names were satisfyingly intuitive to all place down at once!
I also LOVE the notebook mechanic, though my one request would be to have either more tabs or scrolling/separate pages under one tab. I ended up having just enough tabs to finish, but some of my writing ended up eye-achingly small due to lack of space.
Would love to see a sequel / sister game!
Very fun, but I had the misfortune of trying to play this on a laptop without a mouse. The controls are very much not made for trackpads, and I would love it if there were some way to remap the controls (Two keys, perhaps? Or moving the mouse rather than scrolling?) for those who don't have a scroll wheel.
(Also, I found two of the minigames, but need a hint to find the last one!)
Love the game! The challenge packs are really fun, though I think Level 4 of Challenge Pack 1 might be missing a file, and I do wish there were an easier way to navigate Home without going back through each directory... I love everything else about the game, though! Being able to guess passwords based on patterns is always fun, and I'm proud to say that I managed to get Rick's password early and beat Challenge Pack 2 without reading half of the instructions through the power of nerdy references >:)
I absolutely love the feeling of working on ancient computers, and this captures that down to the loud fans and clickity-clacky keys! Makes me want to get my hands on an old Apple and set up an escape room on its file directories...
[SPOILERS]
That ending gave me such a feeling of power. Terminal illness means nothing when you can BECOME A TERMINAL!!!
Seriously though, such a beautiful game, and such a great way to work with the constraints given! I don't even have words for how it made me feel, it's so rare that a story like this ends in such a powerfully feel-good way!
Most QR scanners will automatically show you the text, and it's actually extraordinarily difficult to get executables such as viruses to run off of only QR codes. Take this video, for example. To run something as simple as Snake, you need an enormous QR code that's nearly impossible to scan.