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FoxbitPlayz

6
Posts
A member registered May 01, 2021

Recent community posts

(2 edits)

From one of the things that I've seen online and the trailer for the patch notes, I don't see why it wouldn't be possible to have the gamepad rotating be the trigger for the cameras and the cameras displaying on the gamepad while the office dims And cannot be interacted with, If you got jump-scared while being on the cameras, then why wouldn't it duplicate the office onto the gamepad and then just show the jump-scare? It would have the exact same effect as if you were doing it the way you're currently doing it. Except it would be a lot more impactful as there are a ton of people who really thought that the Wii U gamepad could really just be the tablets that you use to watch the cams. You can even have a setting inside of the game which allows you to toggle in between the two display modes(akin to the Paper Mario game for the system) Also, having the left and right doors interacted with using the Why end B buttons for the right side door and the up and down D pad for the left side door would be really beneficial while both sticks are used to move the camera in the office. On the cameras, you can either use the touchscreen or you can use the left stick Or, D-pad to move through the cameras.

(1 edit)

If you don't have a Wii U, then why did you look up a project specifically designed for Wii U? If you want a Wii U experience without purchasing a Nintendo Wii U, then grab your phone and grab one of those backbone-like controllers and connect it to your phone. And then, configure Cemu, the Wii U emulator, in such a way that you can use your phone as a Wii U gamepad. After which, you should be able to play this in the emulator.

Try the ogl batch file.

in order to launch it on Ubuntu, you need to rename Funkin to Funkin.sh, you also need to set it as executable, the last available build is very unstable. After every song the game will crash.

I am also curious of this but I think if you homebrewed the vWii on your WiiU you can use the Wii version as a temperary fix while you edit the source and create a WiiU version to share with the author of this game.

How can I add the Wii and or Gamecube versions to USBLoaderGX? I want to play this on my Wii and be able to use both Wiimote and GC Controller. thus giving me a feel for both. also which DS version should I use if I am going to play using Twiilight Menu ++?