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Foxekai

19
Posts
6
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3
Following
A member registered Oct 03, 2022 · View creator page →

Creator of

Recent community posts

I'd like to put it on mobile sometime after release, but the major factor is how well it does. Spreading the word of A Forest Tail helps a lot, so thank you to everyone sharing the game. 

Also, the initial release is planned for steam. I'm partnered and I have the page made, but I'm waiting until I have a little more to show before I list it publicly. Though, it be fine to list it now and let it get wishlisted and followed.

thanks for the inspiring words~

I'll make sure each minute is spent with curiosity and wonder as you create the ideal village, perfect your fit, and gain the followers that you love. I have a new video of some gameplay coming out today to show the music and transitions in areas.

this is the greatest set of tiles I've seen anywhere. Including the fact you went ahead and prepared these in Tiled for easy use. I'm amazed and relieved at how seamless you've made this, thank you.

Yeah this has my vote, you should add it to the list

^^agree
the pause menu is referred to as your "Book of Life" that records all your events in this life and adding a memories section to it would be very fun. like have all the slots empty with little hints at what leads to them 
"Forgot to knock", "Midnight Snack", "Rainbow Factory"
if you know you know :))

This is brilliant information to digest. thanks again for being detailed with this stuff. I'm on the side of 4 being the best option overall as well. I'm looking at 2 again and I could see it being good if I do some tweaking to how it all meshes.

that would indeed be hella work, but it's not impossible. this is pretty good and I'm going to keep in mind for when we finish the main sets and go through the polish phase on the dialogue. 

in order of preference:
Like- 4 1 3 5 2 -dislike. 

i just thought about it, but i should add transparency to the background of the text box. I should also get the design for the box finished. and do my history quiz. pain.

@pedro0071

I checked out both versions. They run for me, so you may be experiencing something unique on your end. I'm not sure what it could be, but I'll reupload it if you keep having issues. I'm also going to update the names on the files to make it easier to differentiate to old vs new.

you already know my opinion on this. I LOVE your art so much. Your pixel art might be less detailed, but it matches this aesthetic and also, just saying, you're REALLY good at pixel art.

I noticed your really active on these posts, just want to say thanks. it's great having someone giving regular feedback on our game. Lewd's making a post for the dialogue soon and I'm looking forward to your thoughts on it. Cheers~

yeah this is my thing as well. I'm in college for software engineering and game design because I'm tired of devs who think because they put a bunch of effort into something that it must be put into the game and must be fun. We're making a game that's fun in aesthetic, unique in dynamics, and comfortable in mechanics. Player input WILL decide most of this game outside of the story. That's going to be 90% Lewd and some input from me.

but mechanics and such? Oh yeah, players know what fun is and devs should listen to them. I could rant all day on this.
Trees take too long to cut down? we tweak it
Leveling is too grindy? we tweak it.
Mines are too hard? I'm actually planning a difficulty scaling in the options for that.

I'll have another update out soon. very much improved from what it was.

Yeah, I was told a couple of times the font and colour are not exactly doing favours. I'm probably going to make a custom pixel font to match the game's style. Would non pixel font be too jarring? I just don't find pixel fonts very fun to read from a visual stance. I think I'll start the inventory at 10 and give an option to do a quick quest during the "tutorial phase" to get to 20 pretty quickly. Max is looking like 90.
But yeah As for the menu, EVERYONE agrees that the instant menu is better because after the first time seeing the cute animation, it's going to be a nuisance. 

it works well, i like it

taking this into account I have remade a lot of the UI, i think it's better. the font is all similar in size and matches the pixel size of the other icons and bars. Though, now I need to fit them better to the bars. I may end up making the bars a little longer to fit the text inside. 

heyo, i'lll try to shoot for a playable demo by Wednesday. the engine corrupted a couple of scenes so I'm setback a little.

Sprite pack so good that I accidentally bought it twice.

This looks really promising ;> winkwonk