I think it would be a good idea as well to increase the limit (since looking at the total submission amounts of the past few jams being <20, but the pack total being 36) may be allowing 2 submissions as it would then make it easier to fulfill a theme pack and bring competition to voting /Or/ lower the total amount of winners for each pack to 18 (truly making it tiny expansion & be cheaper for consumers to buy too)? I do love these jams and themes!
Fractured Pawn
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Thank you very much, I’m glad to hear you enjoy it! You made such a great point about characters needing to stick to an immoral/no answer in order to keep a sacrifice/martyrdom/etc purpose or maybe they change their mind, their last selfish act to come back?! That adds such a dynamic to a game/journalistic improv story that didn’t even cross my mind when making it; thank you!
The Kings Ghosts My hack is about playing as an aging king reminiscing on his life while being haunted by his ghosts and his past. Can you stay rooted in the present and make it to your chambers in time, or succumb to the ghosts in the walls?
thank you for making carta!
Thanks for downloading the game :)
Yeah, I kept prompts generic fantasy because I left it up to player/artist’s imagination based on the many possible random outcomes they may pull - it’s all more of a tamed prompt guideline than a crazy draw this thing.
An all in one image prompt generator, or like python script, for GIMP sounds like cool idea; It may be something I have to revisit someday.
https://fracturedpawn.itch.io/leagues-among-the-seas
You are an explorer set out to discover what the deepest parts of the ocean have in store. Diving in your late grandfathers submarine - the Volantis - you record the amazing, or horrifying, environments and sights you some across. Beware adventurer…something lurks in the pitch darkness of the abyss.
Leagues Among The Seas is a solo narrative tabletop role-playing game. It uses a standard playing-card deck (with 1 Joker), 2 six-sided dice, and a little imagination ( I included suggestions & roll tables for help) and is Free!
Awesome!
Just downloaded and tested 1.0, and it looks great with the different sizes/combinations. The large board and easy difficulty was really cool to watch as huge blank sections opened themselves up (as well as large on hard when you hit a mine, it's red encompassing was still just as beautiful to see); and small board w/ hard difficulty had its challenge too.
I also copied the pallet & config files I edited from the alpha to 1.0 and all worked perfectly.
The left + right click worked just as the middle click would.
One small thing I didn't notice, that I missed in the alpha as well, was in the menu's how-to-play instructions for the Middle Click - you have "...a 'relealed' cell."
This is still a beautiful game :)
I absolutely love your rendition! It's beautiful, the choices of editing colors with an XML file is great and everything's labeled for easy changing. I did a let's play on your game to showcase not only the game but a test bug that I came across.
Bug: When starting game, the choices for Size and Difficulty are pre-selected to Small and Medium - the other buttons work on hover / can click but do not select, the choices stay at Small and Medium on the GUI (showcased in video bellow). Hope this helped and I can't wait for your finished versions!
Let's Play-Test:
This is hilarious, I did a Let's Play of it: LeafyIsHere The Warplane (Let's see if Leafy himself will watch it)
This is a cute little game that was nicely done, may I do a Let's Play?
Edit: You can watch my Cosmic Castaway - Let's Play video here!