This system and this game are incredible
Well done
Fransouski
Creator of
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... And I'm not disappointed. I have played 60 levels so far, so enjoyable ! Maybe some levels are a bit easy and guide you too much to the right path, but the majority of them are, fun :)
I really would have love more real difficult and interesting challenges, like level 18 in purple world. Not complex, but you have to change your mindset in order to succeed
Very interesting core mechanic, really simple, perfect little mobile game :)
On level design, I understand the care for being the most accessible possible by providing a succession of reaaaaaaly easy levels, but I felt like it was too much, and it can lead some players to be bored soon
First it was time to understand the mechanics, in level 3 I got it, a little more understanding about the use of numbers came only in level 12 (13rd is a good one too for this) but most of the levels inbetween are too similar and don't add anything more to the understanding of the game
So the challenge I met was only at level 24 ! And there I said to myself ("Oh, this game looks interesting")
level 32 was a good one too !
I stop playing the demo for tonight, but I'm curious of playing the full game soon !
The concept is reaaaly cool but if I had a feedback, the level design is a little boring : It demands to just wait and if you have not the good timing, you restart and wait again. And also it is too punitive, it demands you really THE good timing, otherwise you crush the white guy for exemple and you're force to restart
Such a cool game, and very good graphics and music :)
But if I had a feedback there is no more fun with the next characters, especially with Piggy because you are really invincible. (But the concept is very cool !)
So there's a little lack of challenge and especially of aim. Why am I playing ? If it is to score the max floor it's too easy and repetitive, if it's to reach the boss floor it would be better but the boss sould be announced and be around the 10th floor
That could be really nice that exploring has a real benefit, for exemple try to kill the more ennemy possible to up your leveling and be more prepeared for the boss
That's only my opinion, for your next games maybe. But, cool game, thank you :)
I love M.C. Escher. Since I was a little boy I wanted to walk into his labyrinths. And there come the first level ; Wow. The dream come true. I was amazed.
But after 30 minutes on the game, I had a few things to reproach. I was not surrounded my the Escher Magic anymore.
The unique gameplay is only shown on Escher's level
Indeed after the first level the player face puzzles that are almost exactly the same as Portal ones, but with the non-euclidian gameplay. A cube, a button that open a door, doors that can "warp" you to an other side. A player that has played Portal already knows all the patterns about the great majority of the puzzles.
I think you should have drown your levels as simple drawings first, just trying to take up Escher's style, and not working on level design first.
The second thing that bothered me is a problem about level design. This game deals with labyrinths, and usually the direction the player must take is very unclear. Thus he attempts a way, but finish blocked and must restart the level from the beginning. This is not a cool game design, a player shall not be blamed for his curiosity and exploration.
Let's take the example of Portal, because it's the closest game. The levels are build so that you never have to restart a level, you can always "restart by yourself", going back to a point of the puzzle and re-create a cube if you have lost yours.
A last little thing, the font is not going very well with the voice. When I read it I feel the unfinished game. Maybe a font more holy, massive would be more appropriate.
Finally other than those things, great job. It will probably be one of my favourite games when all those troubles will be set.