Thank you!! :)
Franuka
Creator of
Recent community posts
Hello Dreich, thanks so much!
At the moment I don't have plans for more wall tiles, but I might do it in the future. I'd have to update all my other packs, though, and for now I prefer to keep them simple in order to do more different assets.
But anyway, I'm glad you like them and thanks for the feedback!
Rock and stone, they say! Well heavy metals, too! It's time for real dwarven jobs, so grab your tools and hop in the cart, this might be your lucky day in the mines ⛏💎
✨FEATURES:
- Cave floors, walls and minecart tracks
- Multiple rocks, stairs and cave decoration
- 9 different minerals, each with ores, icons, particles, ingots and more!
- Animated minecarts
- Blacksmith building and decoration (forge, armor, weapons, anvils, etc.)
- 4 animated characters (4-sides, Idle, Move, Working, Carrying animations)
- Everything comes in 3 sizes (16x16, 32x32 and 48x48px)
--> Buy now and receive free updates soon!
Hello there! I checked and both Lizardfolk animations seem to be centered. The difference is that "Idle" frame size is 16x24 while "Attack" frame size is 48x56, so you have to take that into account when changing animations. I did it this way since the attack animations need a lot more space than the normal Idle and Walk animations, so I wanted to save some file space.
If this doesn't work properly in your game engine, maybe you can try making all animations the same size (in this case, 48x56 or whatever frame size you prefer), and rearrange the sprites with that grid in mind. That should work.
Sorry for the inconvenience! If you need anything else, let me know.