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Franuka
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Recent community posts
Hello there! I checked and both Lizardfolk animations seem to be centered. The difference is that "Idle" frame size is 16x24 while "Attack" frame size is 48x56, so you have to take that into account when changing animations. I did it this way since the attack animations need a lot more space than the normal Idle and Walk animations, so I wanted to save some file space.
If this doesn't work properly in your game engine, maybe you can try making all animations the same size (in this case, 48x56 or whatever frame size you prefer), and rearrange the sprites with that grid in mind. That should work.
Sorry for the inconvenience! If you need anything else, let me know.
Hi Echo, you can now find a couple of fonts in my newest UI pack: https://franuka.itch.io/rpg-ui-pack
Hello! Thanks for the suggestion. I usually do multiple files because many times different animations have different frame sizes (specially in my other packs), so I try to save space. Also I've worked with GameMaker which requires individual files. But I understand it can be useful to have them all in the same file too. I'll try to include that in the future when I get a chance. Thanks for the feedback!
Hello there! Thanks for your purchase :)
About your questions:
- The side door/spikes are taller in order to overlap the top walls and give a better sense of depth (implying they are as tall as the wall, and thus the path is closed):
- Those two left-aligned wall pieces are just thin 1-tile vertical walls, like this:
Now that you mention it, I should probably also add right-aligned ones, and horizontal ones...I'll do that.
Let me know if you have any further questions!