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freds72

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A member registered Jul 28, 2018 · View creator page →

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thanks and doable - that said, I am trying to come up with my own things for playdate.

I have a sort of blog (that I need to update) on my current work:https://devforum.play.date/t/freds72-3d-experiments-games/19606 

if there is one thing to improve then that would be skippable menus.

the logo and the scores take ages to disappear and cannot be dismissed.

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well done! (tho is *hard* for a bad player like me!)

excellent use of pico8 features.

et vive la France :)

thanks

thanks for kind words but unlikely - ParanoidCactus (the artist/game designer) is on other projects…

thanks - let me try, been a while!

tbh not sure I’ll keep the itch version on par - that version cannot use the scoreboard so missing a good deal of the game and the update process is cumbersome.

if you want - I can give you a catalog key if you bought on itch

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thanks! saw the review, nice!

The switch between crank and dpad is automatic - if the crank is docked, dpad takes over (and vice-versa).

send a mail request to: 

freds72.help.snow@gmail.com

thanks - page is open now!

find blue key - opens blue door

this game doesn't have "hollow" walls to hide secrets.

In this level, look for:

  • lava places
  • computer room
  • button on pillars

good luck!

meow-meow-thanks!

note: use strafe+keys to make better scores - rotating the camera is fun but a bit slow 😝

thanks!

yeah - strafing is fast 😜

12.93s - my best for today!

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thanks!

and hum ... 2024/12/07: 18.16s :)

thanks - btw, strafe control is also a thing!

used some of your tunes in:

https://freds72.itch.io/frozen-islands

excellent work 👌

thanks - look at my other games!

everything is going to be ok - relax…

my preference goes to mouse + keyboard but both works!

??

no - see: https://opentip.kaspersky.com/271E36B0064E2DC2F14AA53B373B371F9FBCD1AE995E98F847...

sort of - Poom uses standard Doom tooling with a custom compilation step.

doc at: https://github.com/freds72/poom-sdk

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Very well done & fun to play -  congrats!

ok - got it

any way to fix the fisheye effect? artistic decision?

(if not, that's a sqrt(cam dist) missing!)

you can play my other game: Demi Daggers that supports WASD 😜

broken export? it shows nothing but a green land

the game control scheme is indeed right handed (left: keyboard /right; mouse).

I can add a left handed scheme but no promise on release date…

thanks - and indeed the BBS version was just a demo.

The fiverr link is clearly a scam - going to ask for a take down.

🙏 

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it’s even working on mobile!

great job - presentation & juice are very goos👌

(some sound effects maybe post jam? 😘)

https://freds72.itch.io/poom/devlog/241700/journey-to-poom

yeah 👍

thanks!

ok - will be afk for several weeks but will try once I come back, in case there is a bug somewhere.

what is your difficulty level?

cyber has a lot of hp but definitely enough ammo on level to kill him - should take about 2-3 minutes (firing/dodging/getting ammo)

thanks!

and cannot save within a level (they are quite short anyway) - progress is saved between levels only.

 thanks to ParanoidCactus !

virtua racing uses a technique called ‘multi-cart’ not compatible with splore.

you can download the p8 files, see the ‘standalone’ version for that.