Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FreebieDev

7
Posts
3
Topics
1
Followers
A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

Thank you Chris for your feedback! Just so you are aware the feedback from this prototype will reflect on how I develop future projects. I am always trying to improve (although this prototype may not receive an update for a while), future projects will benefit from this feedback.

And yes that was me and I am glad the feedback helps, wish you the best of luck on future developments of Fifefer Island!

Thank you Chris for your feedback, greatly appreciated!

For the power percentage text, I had plans in the future of turning into a bar that fills up but never of thought of having it go down as it hit maximum value. Thank you for the suggestion! 

When I come back to this prototype, I will look at improving the physics of the game and adding the birds-eye view of the course. Maybe a showcase of the map before loading the player on the map could be a feature added in the future.

How did the controls work for you? Is holding and releasing left click a good input system? 

Also, how easy or difficult was it for you to aim your shot? Would an arrow showing where the ball was facing make aiming the shot easier?

Once again, thank you for your time and your feedback is appreciated!

I may not update this prototype right away (as I am currently experimenting with different prototypes) but eventually I will go back to updating this prototype. With your feedback, however, I will apply to the different prototypes I will build in the future. I appreciate your feedback and thank you for your time :)

Thank you HitOrMissDev for your feedback! I think I need to practice more with Unity 3D physics. How was the controls? Did they work together or not?

Link to itch.io page: https://freebiedev.itch.io/mini-golf-prototype

Currently in the figuring out "how to develop game projects" mode so I am attempting to create a prototype per week. Trying not to develop a complete, polished game but more prototypes that can help me improve my project development and organisation skills. Prototype was inspired from a task in Unity Learning Junior Programmer course... thing.

Feedback that I am looking for (feel free to copy & paste these questions to make it easier for you):

How does the gameplay feel? Is it clunky or smooth? Too easy or Too hard? Any suggestions on how it could be improved?

Are the controls comfortable for you? How can they be improved or redefined?

Is the User Interface easy-to-use? How would you rate the looks of the User Interface (1 = Poor, 5 = Brilliant)? How can it be improved?

What could be added to the prototype to make the game better for you?

Any sort of feedback will be appreciated and I thank you for your time. Hope you enjoyed my prototype!


Dodge, Drive & Dodge is a week long development prototype that involves the player dodging obstacles to earn points. The main objective of this prototype was to practice my programming skills and project development - any feedback provided is appreciated! Link to prototype is down below:

https://freebiedev.itch.io/dodge-drive-dodge

Hello everyone!

I released my first Unity original prototype called "Dodge, Drive & Dodge". Here is the play link: https://freebiedev.itch.io/dodge-drive-dodge

I have been developing games on and off throughout the years (only releasing projects in 2020... spoilers they are not great.) but recently I decided to do this properly. Challenging myself to spend a week on a prototype, from pre-production to post production, I will hopefully gain the basic understanding in the flow of game development and build out a portfolio in the process.

User testing is an important step in the games development cycle and I have the habit in only showing the game to myself. If you do play my prototype thank you and I appreciate you spending time on something I developed. If you are willing to play my game and leave feedback, all I ask is for you to be honest - I want to improve and I would like to know how I can make better projects in the game.

Sorry for the long post! My first time posting :)

Note: I do have plans to work on this prototype in the future.