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A member registered Dec 06, 2021 · View creator page →

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Thanks a ton for the detailed feedback! It’s super helpful, and I especially appreciate the candidness.

Coins definitely pile up. I quite like the physical aspect of them, I think having more things to spend them on would alleviate much of that issue. That and the slow tedium of passing time was definitely more of a progression balance design that I’m less adept at, and didn’t have a lot of time to refine before the submission date.

A robust non physical storage system would alleviate that too, like you said, and could be extended to both coins, peppers, potions, and the letters. I couldn’t quite think of an elegant way to make something in time, but I quite like how you did it in your game!

Things can definitely pile up, and the chaos can add to the charm since it depends entirely on how the player organizes their workspace, though I’ll admit the options for such organization are quite limited! We tried to add shelves and baskets and made sure the countertop was large enough to help, but only so much.

Regardless though, I’m so happy you enjoyed it enough for a 9/10 despite the flaws! And it’s cool how similar our entries were :) I’m sensing some shared inspiration from Potion Craft! (If not, I’d recommend trying it!)

I’m so glad you enjoyed it that much! The feedback really means a lot.

We tried to interpret “shadows” as “secret organization” and delegated that entirely to the plot presented through the letters. That said I do recognize it’s not as strong an incorporation of the theme as it could’ve been.

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Whoops! Thanks for catching that haha. The downside of physics based games. I believe this should only affect peppers, so not too game breaking I hope!

I’ll be able to fix this once the jam is over and submissions are no longer locked.

Thanks for the feedback!

I definitely get what you mean by repetitive, I’d’ve loved to iron things out a bit with more time. The stockpiling playstyle especially!

But I’m glad it was fun despite that! The core loop and systems being enjoyable is encouraging, and helps us figure out where to improve ^^

Thanks for the feedback! I’m glad it was an overall positive experience, despite said imperfections.

I definitely agree with you on the organization, we didn’t have much time to do that right and fully finish the game loop. Being able to burn the letters to free up space, baskets for peppers and the jar for coins as well making sure most of the screen has table space and shelves was the best compromise.

But yes, very valuable feedback! Thanks <3

Thank you so much for the feedback and I’m so happy that you had a good time with it, it really does mean a lot <3

It was definitely in the interest of time that some of those issues weren’t ironed out. Like having an indicator of what was planted, or a more organic guided tutorial. And frankly burning the letters was a simple and quick solution over figuring out an elegant storage solution haha.

Still, I’m happy with how it turned out and I’m glad you feel the same! I don’t think it’ll win the jam but any response like this is a win for me <3

Thanks for the feedback! Yeah that is an issue we’d run into, we weren’t fully able to iron that out in the time frame without an overhaul. Do you have any thoughts on how you’d address it?

This is so kind and encouraging. Thank you so much!

We’ve been excited about making this a more complete game and would love to do online multiplayer as part of a release. I think you can follow itch pages, so stay tuned for future posts!