Thanks a ton for the detailed feedback! It’s super helpful, and I especially appreciate the candidness.
Coins definitely pile up. I quite like the physical aspect of them, I think having more things to spend them on would alleviate much of that issue. That and the slow tedium of passing time was definitely more of a progression balance design that I’m less adept at, and didn’t have a lot of time to refine before the submission date.
A robust non physical storage system would alleviate that too, like you said, and could be extended to both coins, peppers, potions, and the letters. I couldn’t quite think of an elegant way to make something in time, but I quite like how you did it in your game!
Things can definitely pile up, and the chaos can add to the charm since it depends entirely on how the player organizes their workspace, though I’ll admit the options for such organization are quite limited! We tried to add shelves and baskets and made sure the countertop was large enough to help, but only so much.
Regardless though, I’m so happy you enjoyed it enough for a 9/10 despite the flaws! And it’s cool how similar our entries were :) I’m sensing some shared inspiration from Potion Craft! (If not, I’d recommend trying it!)