Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Fridgecrisis

30
Posts
6
Followers
A member registered Sep 26, 2016 · View creator page →

Creator of

Recent community posts

That's a great question. But either way, don't worry. We didn't get contacted by Nintendo or anything like that.

The mech isn't piloted at first, so it won't move yet.

First, you have to press Tab to go inside the mech, click on the character there, then click on the cockpit station in the top middle of the screen. Watch the status text to make sure it's working. 

Once they start operating the station, you will be able to go back outside the mech and control it.

WOW. I'm blown away! This was such a well-told story, and absolutely fits the thoughtful theme. I'm really impressed. The RPG battle mechanics didn't completely work for me, but I got through a few battles and the rest were no obstacle thanks to the skip button (thank you for including that!). Very, very nice. One of my top picks for sure!

This was so much fun! I loved the writing. I got a few "snickers" out of it, for sure :D And the artwork is gorgeous. Great work!

This is a nice little challenge!

This is a great-looking game! The environment is beautiful, and it was fun to play. I only wish I could complete the story and see the shop grow. Nice job!

I got a lot of Undertale vibes from the storytelling and the visuals! I like that a lot. I enjoyed the story. I was a little confused about why there wasn't any sound for the first half of the game, but it was a cool moment when it finally got added.

I like the concept! I'm not sure if it's because the game wasn't running very well on my computer, but I kept running into environment meshes and getting stuck and confused about where I was or what I was supposed to be doing. The mobile gameplay part seemed to be working pretty well, though, and I liked the spooky audio.

The file size for this download was very large, and I couldn't get the game to run :( The environment assets and lighting in the screenshots look nice though.

This was a fun challenge! It took me a few tries to get through all the levels, but it didn't feel unfair or frustrating. I like the hand-drawn feeling of the artwork.

This is a cute concept! I like the twist of making everyone sad instead of happy. The music was fun, too. I felt a little overwhelmed by how many people there were to make unhappy, and how limited the speed of my character and bullets were. But overall, it felt solid!

We are aware of an issue with Station 6 (the hot one) in the current build that makes it impossible to complete.

Thank you! We're working on a playable update, so stay tuned 🙂

What isn't working? Any details you can provide would help us know what the problem might be.

Yes, we used Unity to make this game. Thanks for asking! 🙂

Oh dang. 😅 We'll look into this for the next bug fix! Thanks for letting us know.

Thanks for playing our game, and for making a video! I'm glad you liked it 😄

Thank you! I'd like to know more about what was making the camera angle difficult. Were you able to rotate it around your character with the mouse? It can't fully look up to the sky, but you should still be able to move it up and down a little to see in front of you or look down at the ground.

Thanks for playing our game! I'd like to know more about what was making the camera angle difficult. Were you able to rotate it around your character with the mouse? It can't fully look up to the sky, but you should still be able to move it up and down a little to see in front of you or look down at the ground. Also I was curious about your experience with the scooter controls. Were you using the W key to move the scooter forward?

Hmm, I'd like to know more about what was making the camera angle difficult. Were you able to rotate it around your character with the mouse? It can't fully look up to the sky, but you should still be able to move it up and down a little to see in front of you or look down at the ground.

Oh, that's interesting! We didn't think anyone would get all the way back to the hole in the wall. These are great ideas for a potential update! I'm glad you enjoyed it 😊

Thank you! I'm glad to hear you liked it (at least most of it) 😄

Oops 😅 Thanks for finding that!

Oh wow! I didn’t event know that hole was there. I'm glad you had a good time speedrunning it!

Thank you! We love hearing that. We didn't know our little game jam game would catch on like this! Maybe we'll add more in the future...? 🤔

Thank you! 😄

Hmm, I would say make sure to pay attention to the static effect on the screen. It will be stronger when the creature is closer. Following around the edge of the map will get you a few onions and be safer, but eventually you will also have to go into the middle to find one more. I'd leave that one for last! Hope this helps!

Thank you! We're excited to see that too 😄

We've heard Amphibia brought up a few times! I actually hadn't heard of it before. I was just going for a play on words with "pop pop" for grandpa, and he's a frog who hops, so Hop Pop seemed like a good name. Sounds like the Amphibia devs had the same idea. Thanks for playing our game and for the video!

Oops, thanks for finding this bug! 😅