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frocco

58
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4
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A member registered Mar 18, 2020

Recent community posts

Appreciate it!

Fan of your work! A lot of interesting, inventive ideas!

Cool! Any chance downloads are added (interested in mac ones particularly)?

This looks very interesting and the support you are showing is great! I'll dig in as soon as I have time!

Would  love a mac download!

I do have a minor comment though - any idea why the game is so resource intensive? I've noticed quite a bit of fan activity, not quite sure why as nothing too fancy seems to be going on.

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Just dropping by to say it is so nice to see a great little jam game continue to be supported and lots of people mentioning they played it at a game jam.

Keep up the great work!

Thanks a lot for taking the time to respond. Appreciate it.

That is great news and I'll be looking forward to the *potential* mac release!

Awesome, thanks!

Sounds good! I'll let you know in case it happens again just so you know.

And cool - looking forward to your new release. Gatherer is a hidden gem!

Impressive game - loving the vibe and aesthetics. Would you consider providing Mac download? Cheers

Hey there - I finally had time to go back to the updated game (v3.4).

The bumped up difficulty is great and really gives the game a more strategic and high stakes vibe.

Ran into a bug though: a volcano erupted right beside me. I was standing in a forest tile. When the forest caught fire - and me too - the game crashed and became unresponsive.

Looking forward to it. Appreciate your contributions to strategy gaming!

Very good game, that has a lot of space for further improvement. Solid foundation! Please keep the mac builds coming =)

Hey Brett. I've been a huge fan of your games and design for quite some time, so first off, thanks for making them with such care and passion!

I'm wondering if would be willing to add your two other "classics" to Itch: Solar Settlers and Axes and Acres? 

Why I'd like  it: I am not planning on going back to using Steam for various reasons (my Mac is way too old to run it, not a fan of DRM, don't like that it promotes an environment of constant game buying).

I've heard several others in your Discord would be super into buying your games on itch too.  I'm sure we would all be happy with them as-is, even if updates trickle through slower and online capabilities are turned off.

Anyway, something to consider as I think the upload effort would be small but there might actually be quite a bit of lurking interest. I'd be happy to promote the games too.

Just like with Brough's games, I think itch is a natural platform with a large overlap of interested audience.

Please consider this merely a kind provocation from a fan who is a happy owner of Militia on itch.

All the best! 

Would you consider adding PC/MAC downloads to this and Mosaic? Even if untested and provided "as-is", keeping the web as the main way to play.

I've read quite a few players keen on this and given regular travel, it would be great to carry around. Thanks!

Hey - any chance of a Mac version? Really like your design principles and would love to play. Cheers

An idea from my experience:

Add a "hardcore" mode where you get limited replays of levels, and are forced to keep moving up. Could make the early levels harder and reduce early grinding.

Awesome, thanks!

Mage Guild community · Created a new topic Downloads - Mac?

Any chance for a mac download? Thanks!

Seeing you update older games gives me hope something may come up here. I think this is probably your strongest game overall! Cheers

Excuse me, 5 minutes fastest win?? I won at 5:38 and thought that was crazy fast. Tell me more about that!

Works thanks so much!

Thanks a lot! I don't think the link is working or downloading anything though!
Will give it a spin as soon as I can. Cheers

Hey! Thanks so much for the response and effort.

I know you have looked into already, but as far as I know you can completely ignore all the stuff about signing / notarizing the app and needing Xcode and a Mac. I think you can just export normally and than Mac users will have to run the app unsigned, which is how most indie stuff is exported to Mac anyways.

Feel free to not bother with the hassle, but in case you do look into again, I think it can be much simpler! 

If you ever end up building something, I'm happy to test. Cheers!

Game looks like it's a banger. Any chance we get a mac build? Happy to test it for you.

Cheers and congratulations!

Glad to follow the game's development. Will try and get a few games in soon and share some feedback. Keep up the great work!

Looking good! Great changes as always, look forward to playing the new version.

Like it very much! Expanding is always welcome but as is I think it's great already.

One issue I have is geysers seem a bit 'overpowered' in the sense that they create vast ocean spaces too quickly. I'm not sure but would assume you can exploit that with the sea abilities too.

Maybe limit the geyser spread a bit? For thought... 

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Looking forward to it.
By the way, have managed to get maybe 3-4 runs in since my last few comments, and the game balance is so good!
I've died quickly all times, which I think goes to show the danger level is great! Sprinting to the altar feels good too, and gives a sense of urgency I think was one of the few points missing before.

Hopefully will be able to play more soon!

Dig the new game page! Any chance for an updated mac download?

Great game! Any chance of a mac download?

Incredible job for a 7DRL! Very engaging loop and polish is unbelievable.

Any hope for a mac version?

Nice! Changes sound great, I'll try and report back if I can after playing, but in any case, thanks for the  continued support to an already awesome game!

Hey I saw a new update out but no blog post - just curious what the changes were (expecting to jump in this weekend) =)

Cheers!

Happy to keep this discussion going, and super happy that ideas are useful! 

I'll be looking forward to the updates and playing this new version in the meantime!

Btw, agreed on your comment re not subtracting points. My main concern balance-wise there was to create a system where a player would not be able / incentivized to wander right (away from the VOID) endlessly, after fully upgrading, and achieve a highscore this way - even if slowly.

I think a good way to approach this problem would be: to calculate how much missing an altar should speed up the VOID, in a way so that a player, even with the best upgrades, cannot outrun the VOID for too long without going for altars. These parameters might also be good ways of 'defining' how long the average session goes on for.

Cheers!

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Hey, was passing by to comment on update 3.0 (gave it a quick spin) and just saw 3.1 dropped. Exciting times - like the changes very much! Few of points to consider:
- Snake visually was bugged to me once (tile was all white) - was the only time I saw it
- I do like the idea of dangerous events being more common, which I see 3.1 has implemented
- The Geyser event is neat!
- Altar balance: Do they spawn more than 1 at a time? I think a key consideration to strategy is where the next altar is, especially if it's towards the left / VOID (vs. being on the right side). To make sure there are correct incentives score-wise for players to put themselves in danger to seek the altar, I think (a) the altars points should be much more significant than exploring points and (b) players should lose points AND be penalized by VOID closing in for letting altars be destroyed by the VOID or by other means (i.e. volcano, geyser). A UI note saying "the last altar was destroyed" would be nice. All these comments I  think would work best if only 1 altar spawns at a time, with another one spawning if player either uses the altar or it is  destroyed. And what this aims to do is make sure the endgame is about chasing altars dangerously, and not simply running from the VOID and slowly racking up points endlessly, with little challenge.

Anyways - sorry for the wall of text! Happy to hear what you think about the last point. I think it would really add to the 'balance' of high-scoring the game / making the "endgame" more interesting.

Congratulations again on the game and changes! Keeps getting better!

Looking good! Cool to see these changes dropping in!

Very nice to see the updates dropping in! Will try and give it a spin sometime soon. Changes sound really promising to an already super solid game! Keep em coming (and Mac builds if possible xD).
Cheers!