Unfortunately, it causes all sorts of graphical bugs on other apps in MacOS 10.14 (Mojave).
I haven't tested it too much, but browsers and electron apps appear to be affected far more easily.
Here's the log:
Godot Engine v3.4.2.stable.official.45eaa2daf - https://godotengine.org OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 617 OpenGL ES Batching: ON ERROR: Cannot get path of node as it is not in a scene tree. at: get_path (scene/main/node.cpp:1587) - Condition "!is_inside_tree()" is true. Returned: NodePath() ERROR: (Node not found: "Viewport" (relative to "").) at: get_node (scene/main/node.cpp:1326) - Condition "!node" is true. Returned: nullptr ERROR: ViewportTexture: Path to node is invalid. at: setup_local_to_scene (scene/main/viewport.cpp:69) - Condition "!vpn" is true. ERROR: Cannot get path of node as it is not in a scene tree. at: get_path (scene/main/node.cpp:1587) - Condition "!is_inside_tree()" is true. Returned: NodePath() ERROR: (Node not found: "Viewport" (relative to "").) at: get_node (scene/main/node.cpp:1326) - Condition "!node" is true. Returned: nullptr ERROR: ViewportTexture: Path to node is invalid. at: setup_local_to_scene (scene/main/viewport.cpp:69) - Condition "!vpn" is true. No data, performing first check True False No can save variable. SAVE: Saved data: TIME: Set new fetch date as {day:9, dst:False, month:3, weekday:3, year:2022} SAVE: Saved data: True False tryna quit
Suggestions:
- The ability to resize the bubble
- A (likely hidden) option/config setting to load the app in a regular window without transparency if the issue above can't be fixed easily.