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FrostBird347

11
Posts
A member registered Oct 05, 2019 · View creator page →

Recent community posts

(5 edits)

Unfortunately, it causes all sorts of graphical bugs on other apps in MacOS 10.14 (Mojave).


I haven't tested it too much, but browsers and electron apps appear to be affected far more easily.


Here's the log:

Godot Engine v3.4.2.stable.official.45eaa2daf - https://godotengine.org 
OpenGL ES 3.0 Renderer: Intel(R) UHD Graphics 617
OpenGL ES Batching: ON
 
ERROR: Cannot get path of node as it is not in a scene tree.
   at: get_path (scene/main/node.cpp:1587) - Condition "!is_inside_tree()" is true. Returned: NodePath()
ERROR: (Node not found: "Viewport" (relative to "").)
   at: get_node (scene/main/node.cpp:1326) - Condition "!node" is true. Returned: nullptr
ERROR: ViewportTexture: Path to node is invalid.
   at: setup_local_to_scene (scene/main/viewport.cpp:69) - Condition "!vpn" is true.
ERROR: Cannot get path of node as it is not in a scene tree.
   at: get_path (scene/main/node.cpp:1587) - Condition "!is_inside_tree()" is true. Returned: NodePath()
ERROR: (Node not found: "Viewport" (relative to "").)
   at: get_node (scene/main/node.cpp:1326) - Condition "!node" is true. Returned: nullptr
ERROR: ViewportTexture: Path to node is invalid.
   at: setup_local_to_scene (scene/main/viewport.cpp:69) - Condition "!vpn" is true.
No data, performing first check
True
False
No can save variable.
SAVE: Saved data:
TIME: Set new fetch date as {day:9, dst:False, month:3, weekday:3, year:2022}
SAVE: Saved data:
True
False
tryna quit


Suggestions:

  • The ability to resize the bubble
  • A (likely hidden) option/config setting to load the app in a regular window without transparency if the issue above can't be fixed easily.

I am running on Mojave.

(1 edit)

I have uploaded a video of the bug here: 



Ignore the low framerate, I had  a bunch of other stuff open that I normally would have closed before opening this game.

(1 edit)

Unfortunately, on mac Baba and all the blocks do not render on screen.

It does still appear to react to input, allowing me to start a level, open and close the menu in game, but I still can't see Baba, the blocks or even the window.

Firstly, attempting to run it on wine fails:

Secondly, even if it did not fail, it would likely look the same as Desktop Goose on wine:


I have multiple windows open in the picture above, but they are all covered by this orange background.

Thanks!

Any plans on a mac or linux version?

Thanks!

Are there any plans on a linux/macos port?

Thanks!

Is there any plans on a macos/linux version?