Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fthegb

16
Posts
2
Followers
108
Following
A member registered Jun 12, 2020 · View creator page →

Recent community posts

Here's my view as a player: I think that it's the creator's decision to create as they choose. However, these decisions may not be without consequence - the largest monthly amount I have ever subscribed on Patreon was to a creator whose game I was enjoying. After three or four months I stopped supporting them because they were constantly jumping around offering different things, almost none of which interested me, and it seemed like they barely touched the game I'd actually chosen to support.

The second-largest monthly amount goes to a creator who works on one game only, and (other than a brief period when I had to reduce my contribution), I've been happily handing over my money for years.

When creators aren't delivering what they promise, it's not unknown that I'll stop following them. Similarly, creators who start work on a game and then (ultimately) abandon it, I will feel cheated. Sometimes, of course, there are reasons, and I can accept that. Other times there's no real reason beyond, "Changed my mind, want to work on something else now" - which is also fine, but leading the punters along is going to earn you [creator] a reputation that isn't ultimately going to help you as a creator. More pertinently, if you're aiming to make money from your pursuits, people will learn not to trust you, and will be unwilling to contribute - or won't stick with you.

In short, if you're making your work public, try to limit it to a few things, and make sure they're all updated often enough that they don't feel abandoned. And be honest about your expected update schedule. If you're hoping people will support you financially, this is even more important.  Alternatively, if you're leaping around like a yo-yo unable to decide what you really want to pursue, maybe don't take it public: you're doing no one any favours. Unless you want to be viewed as a yo-yo.

I saw that in their email yesterday and came here to thank you (as a queer Melbournian), but couldn't figure out where to post it (as a dumb queer Melbournian). Anyway - thanks!

(1 edit)

People keep wanting to walk me to class when I'm on my way to get breakfast. Be nice if I could tell them that, and either have them join me or send them off with a smile rather than with a frown, or bypassing breakfast and having to go back for it.

Also, changing the rules for the pest-turned-sub basically breaks the text messaging system - although before you do that, they tend to respond in a very un-sub-like manner.

@Ertal Games described this as "addictive and fun" in their five-star review.

... I ended up getting to bed some time after 4:30 am, so I'm inclined to agree.

That fine, so long as you've reached a point in the game where you have access to those things. Right now all I can do is chop two pieces of wood, sleep for two full days, then chop another two, and repeat ad nauseam.

There seems to be something wrong somewhere: I can sleep for hours on end and still be exhausted. Sleeping nearly two days to recover from tiredness seems excessive.

Familiar-looking sprites/expressions, great writing, engaging storyline: only when I finished the demo did I realise that it's by THE Blayke.

Can't tell you how much I'll be looking forward to updates on this one.

Can we just not do the shotgun bit and do the other bit instead...?

It's probably worth noting that I have text set to load at the fastest possible speed

Next is when Rask has just purchased his phone

As per convo on Patreon, screenshots attached. The first is from Tuesday 6:45 am, the second from Tuesday 1:25 pm. It's the last line on both.

I have to say that I didn't expect my first view of the ocean to be a place I've been to many times. Especially as I've never been to Japan! XD