Agreed, thanks for your response!
Ryan Kwok
Creator of
Recent community posts
This game was well worth the money! Such a cool ecosystem! I have a crash report for you, I think I may have clicked outside of the fullscreen area on my double monitor setup. Cheers
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############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object vlieg:
Unable to find any instance for object index '101020' name '<undefined>'
at gml_Script_check_in_web
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_check_in_web (line -1)
gml_Object_vlieg_Step_0
For large software houses to rehash your ideas first you have to see some degree of success, they won't bet on an unproven idea. Once you do have success, copycats will be inevitable anyway. So for me I am more concerned about whether my experimental designs can gain traction in the first place. (they don't)
As for the lack of feedback, maybe I am being extremely naive, but I don't think we are a community of direct competitors. There are so many different games, as a consumer I get my hands on every game that catches my eye if it falls under the $15 price range. I really only make hard choices between AAA titles. I would rather have a community that I can fall back on, that reciprocates the support I give them. But maybe this is too idealistic.
Hey destrovel, amazing how much you've done in a month. The new map textures, the bullets look so much better, and the doors are a nice addition. The minimap and pathfinding improvements really help, and the level generation feels a lot more intuitive. I ran into a bug where the map generation freezes at the "placing doors" step, I think you have an infinite loop in there somewhere. But overall, keep up the good work