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funniman.exe

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28
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A member registered Jun 25, 2023 · View creator page →

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Looks like I was 6 months late, sorry about that (rip). The logo font is Agency FB Bold.

Hmm, that's interesting. I'll look into fixing it, although no guarantees. Most likely I'll wait until Act II to resolve the issue, since I'm planning on rewriting some of the code anyway.

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Doll's path is set, I just sent it all over the place. Khan's path is the only one with randomness to it. Also 5AM isn't optional, it's a bug that it was optional, should be fixed though.

No. It is simply to assist with auto updating of the game.

Luck my friend. My advice: don't look at her.

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First of all, night? Second of all, how the heck did you get past hour 3? The demo locks the remaining hours.

I’ll have to check but it’s layered twice over, one version is made of emissive cylinders and the other is an outline that wraps around and behind the cylinders to create a florescent light effect.

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Yeah, the cameras are the main complaint, both in the community and the dev team. But I can assure you, you can’t beat the final introduced character without them.

Plus we’re getting most of our ideas from fnaf 1 and 2 mechanics with some custom ones sprinkled in. It makes sense that the cameras wouldn’t be as useful as they ideally would, they weren’t all that useful in fnaf 1 and 2 besides only a few characters.

yeah, the cameras being useless is the main issue. However there is one character that rely’s heavily on the cameras, and gives them *much* more of a use.

Good luck :)

The shock keys only have an effect on a character that’s not even in the demo. I’m not sure how they would even have an effect on J.

Close… Yet so far.

I can’t, the addon for clickteam fusion is over $100 CAD. So no. Not for a while at least.

foxy but no sound que and partially bugged (will be fixed in final version)

Yeah im not sure. You should just be able to run the game. Can you explain what exactly happens when you run the game?