Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

funts

17
Posts
1
Following
A member registered Dec 07, 2022

Recent community posts

i'm not sure if this is due to something on my end but the console gets spammed with "ACS: unknown is not an inventory item." and "ACS: 'STEP_DEFAULT' : Unknown actor class." every time i scroll through the improvisation menu and fire the light socket respectively

i found a bug, you can still pick up ammo with quote's bubbler even if you're at max level

i also forgot to mention this, but bowie's cacti is quite underpowered, 150 damage for an SSG replacement is foul

i think there's an oversight with the way homer's butterfinger works; due to the way it spawns the electricity particles they sometimes miss an enemy even when they're in the 'square' of where they spawn (the EX is also pretty underpowered for 30 meter compared to what the candy boy can do)

on an unrelated note, rayman seems to be lacking an EVL sprite so his mugshot just disappears when you get a new weapon

try changing the "color" value itself rather than the RGB values

well, i've left my mark here.

i'm quite curious on how Fesh managed to get monster-pack friendly headshots without zscript, that's pretty impressive

i'm not sure if it was ever implemented but i am interested to see what it'd do

alright so after playing a bit of this mod i can confirm that it works with Bring Your Own Class just fine

this wouldn't happen to work with Bring Your Own Class, would it?

i can't say anything about the slot machine animation, but i believe that the death animation where they both turn into stacks is an XDeath (gib) animation

it's weirdly funny to me how half the comments down here are asking specific characters to be added in the next version

might i ask, how come Melty Man's fists alert enemies, but his trashcan, pipe and teddy don't?

I found a bug: if you use rayman's fist's altfire and the projectile hits the edge of the skybox, you can't use his fist's altfire again for the rest of the playthrough (or until you switch classes)

yeah, that is true but barrels are usually placed on a map in such a way that you'd have poor luck trying to fling them into enemies with the melty haymaker like that

I have to say, while i overall think The Melty Man is a great class, i feel like he's somewhat lacking in terms of crowd control. I think he could do with a ground slam ability. Maybe he could even pick up and throw explosive barrels, like in GMOTA.

i'd like to report a (very) minor visual bug: none of the classes' mugshot's EVL sprites (the sprites that show up when you get a new gun) properly display during gameplay