Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fusionist

10
Posts
9
Followers
2
Following
A member registered Jun 29, 2016 · View creator page →

Creator of

Recent community posts

thanks for playing and sharing your thoughts :) my friend and I made this for a small game jam years ago and never expected it to reach the audience it did. I’m glad you think it has potential - maybe we’ll expand on it one day. 

I'm glad you enjoyed it! Seems like I made it more 'frustrating' rather than just 'difficult', which is something I will definitely consider for the future. I'm sure it's just a few changes away from being an overall enjoyable experience for everyone

Thank you for playing!

Thank you for the detailed feedback! Those were intentional design decisions but I must have overlooked how first time players would feel, since as the developer I already knew how to navigate the game. I can see why testing is so important

I'll definitely take those points to heart. Thanks again!

Thanks for the feedback! I feel like the bit about getting locked into taking damage is something I will hear a lot. It was intentionally left in (you can avoid the second hit with careful movement) but maybe not the best idea on my end. I should adjust knockback and invulnerability

Thanks for playing and thanks for the feedback! You can actually move before the enemy hits you a second time and get out of the way, and once you get upgrades you can jump out of the spikes. It's not obvious though and the invulnerability when getting hit is something I'd adjust going forward.

wren best hair
thalia best waifu

Thank you so much for the kind words! I am actually revamping the project entirely from the ground up in a different engine.

The character has a different design and attacks with a spirit axe instead of a ghost. The story will still involve ghosts, though.

It's in very early stages but you catch updates on my Twitter: @FusionistCT

Hopefully soon I can put together a pretty demo like this one, but it's a solo effort now while learning a new engine

Thank you! Yeah, that seems to be consistent feedback I've been getting. ^^; To be honest, I threw that gravity feature in last minute as a proof of concept but it will probably be overhauled in future demos

Thanks so much for the praise! I'll be sure to expand on this project in the future. Next step will be creating a more fleshed out demo level. :)