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futonforensic

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A member registered Jan 19, 2021 · View creator page →

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Simple & solid. Really good work.

Good job. The black material on the platforms makes it a little difficult to gauge direction and jumps. Using a lighter shade that stands out against the walls could make it more intuitive.

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There's a cool risk vs. reward thing going on with this. Good job!

One thing I learned with working with Unity Sprites: In the Sprite Inspector, you can set the filter mode to "Point" to keep your pixels nice and crisp when you scale up the object.


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Thanks! The actual difficulty was definitely an afterthought. If I go back to this, I'll probably add randomly spawning batteries that need to be collected to keep the flashlight going, rather than to make the player keep clicking.

Defending a target that also acts as a hazard is a nice concept. 

I liked this a lot. Given the scope of the contest, I appreciate the effort put into the custom art and stylized UI.