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Future Primitive Digital

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A member registered Sep 10, 2019 · View creator page →

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Yeah, I think after further thought I retract my statement of it not being worthwhile to play. There are some really cool bits that are far more interesting to explore than to watch. It's worthwhile to at least check this project out, some of the points I made are from the perspective of a game developer rather than a consumer and really dont actually matter to the actual gameplay experience. 

Regardless, I hope that Adam releases a post release patch to fix some of the gameplay annoyances. There are (assumedly) minor changes that can be made to fix these things. May adding options for the user or adding somewhat modernized camera controls bring the thinly veiled realism and immersion of the project down a notch? Maybe, but Catastrophe Crow already had a bunch of bizarre concepts to begin with that I don't really think it matters. I just want to see this be the best it possibly can, and a post release patch would solve most of the criticism levied against this game. Wishing for the best

There are a lot of issues that are present with this release that really brings it down in terms of an "enjoyable game experience." To name a few:

  • Lack of downloadable executable
  • Forced CRT filter (and by extension, lack of user settings)
  • Usage of textures from existing N64 games, which is a shame considering the time gap of 3 years between the original leak and this release
  • One hit health system, which makes the already minimal gameplay very frustrating (and even more when you see a supposed health meter referenced in the pause screen)
  • Lack of putting up any kind of front / objective for the player, outside of meta ARG content. You could loosely argue collecting the silver coins as a tangible game objective but that's really it.

Otherwise, the additional puzzles and meta content of the game is really interesting and softens some of the criticisms against the actual game. The "Unity N64 Emulator" angle is a lot more sensible than "Unity for N64" as well. However, with this release, I was really hoping for an expansion upon the gameplay seen in the leaked version. Unfortunately, this doesn't seem to have delivered in this regard, and is rather structured as more of an "attraction" of sorts than an actual game. Ironically, I would say the gameplay has worsened compared to the original leak, with the lack of mouse cam -- or any real camera control for that matter.

This is one of those things where its probably better off that you watch someone else play or discuss it on YouTube, unless you're interested in doing your own digging. The new nuggets of content are pretty cool and there are some great ideas here.

Hoping for the best

Thank you, I'm glad you enjoyed it! I plan on returning to this project ASAP as life is currently in the way. Lots of good things we have in store! - Jeff

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Thank you for writing this for us. We've got a long way to go as this was a cleaned up alpha version we wanted to present to the public-- Your feedback is very valuable! We have and will continue to address some of the movement concerns (along with other qualms you and others have had) as we move forward; we feel very similar and are looking to make the experience as good as it can be. - Jeff

Thank you for playing! All of the bugs you've mentioned should be fixed in the latest patch, minus the crashes (which have hopefully been mitigated, but it's still something we've been looking into)

As for performance, the game will sometimes cache shaders and the like whenever they occur for the first time, causing some stuttering. That and the game being slightly CPU intensive can lead to slowdown on some hardware. We will be working on a custom caching/loader in the future, along with script optimizations, in order to maximize performance on all hardware! - Jeff

We have fixed this bug in the latest patch. Thank you for reporting it to us! - Jeff

Thank you for giving our game a fair shake in the first place! - Jeff

We have been hearing quite a bit about this bug. We'll be putting out a hotfix for some of the more pressing ones very soon. Really sorry for the inconvenience. - Jeff

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Thank you! We will be sure to fix this bug in the upcoming patch. Glad you enjoyed your time! - Jeff

Thank you for the feedback! The moveset has been something we've looked into expanding upon more along with the camera controls. Apologies for the disorientation you've experienced. We will try and address these issues in future versions! - Jeff

Thank you for reaching out! This kind of feedback means a lot to us and is one of the main reasons why we decided to do an open demo this early on. We'll be addressing some of these issues in an upcoming patch from upstream development that will introduce a bunch of fixes and tweaks that will hopefully make the experience better. - Jeff