It says "Next part of the story is not available in the demo. You can visit <link> for the latest version"
fwyrl
Recent community posts
For the password - is there some kind of trigger I'm missing? I've asked about rumors every day in this cycle (cycle 3 I think?) and only got "You didn't pick up any good rumors tonight"
I've already tried all 3 password options, and I've had over 100 tokens the entire time.
Do I have to buy out the shop or something?
Edit: Tried buying out the shop, and it did not help. I've done another loop of 30 days of rumors, and still nothing.
Question - I'm fairly certain I've gotten all the houses, but the left side door in the party mansion doesn't have an interact prompt. Am I missing someone's quests, or is it just the other two doors, and the third one is decorative?
I love the fun, spooky, silly vibes, and the VA is top notch! The character designs are really cute too ^_^ Over all, lots of fun!
Quite enjoying the game so far! Excited to see what else is in store for me! The art style is giving me some nostalgia, and I love the character design!
Two questions for you:
First - I may have enjoyed Nel way too much, and am now so overleveled for my current areas (level 72, just got to the keep) that I beat the Demoness in the first encounter in the keep. Will this cause me to miss out on content?
Second - I'm having significant hitches each time the game plays a new animation (~1-2 seconds), probably because I am storing it on an external drive. Is there a way to preload the the animations etc when the game launches?
Crashed while trying to load the Easter scene
Playing on a GPU: 6800xt, Windows 10, CPU: 2400G
What troubleshooting methods should I look at?
Reinstalling did not help
LowLevelFatalError
[File:D:\\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line:868]
CurrentQueue.Device->GetDevince()->GetDeviceRemovedReason() failed at
D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12
Submission.cpp:910
with error 887A0006
Trying to load day 1 gives me
LowLevelFatalError
[File:D:\\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line:868]
hr failed
at
D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:823
with error DXGI_ERROR_DEVICE_REMOVED with Reason:
DXGI_ERROR_DEVICE_HUNG
For what it's worth, I don't mind the long time between updates! The game's quality is quite high, and I know that takes a while, and that monolithic development is easier in some cases. I just bookmark the game, add it to a collection so I don't loose the link, then check back in every 6-8 months to see what's new, and that works just fine for me.
Very excited for the next update, and when it drops, I will have a blast with it! But that doesn't mean I want you to feel like you need to drop it sooner, or post more frequent updates. Quality takes time, after all.
Hope your eye surgery went well, and that things are going well for you in general!
Here's the one for Isabelle
Full traceback: File "game/script/characters/isabelle talk.rpy", line 5, in script if isa_rel < 0: File "renpy/ast.py", line 1852, in execute if renpy.python.py_eval(condition): File "renpy/python.py", line 2249, in py_eval return py_eval_bytecode(code, globals, locals) File "renpy/python.py", line 2242, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script/characters/isabelle talk.rpy", line 5, in <module> if isa_rel < 0: NameError: name 'isa_rel' is not defined While running game code: File "game/script/characters/isabelle talk.rpy", line 5, in script if isa_rel < 0: File "game/script/characters/isabelle talk.rpy", line 5, in <module> if isa_rel < 0: NameError: name 'isa_rel' is not definedAnd the one for Jay
Full traceback: File "game/script/story/chapter 1.rpy", line 2967, in script $ jay_rel += 2 File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "game/script/story/chapter 1.rpy", line 2967, in <module> $ jay_rel += 2 NameError: name 'jay_rel' is not defined While running game code: File "game/script/story/chapter 1.rpy", line 2967, in script $ jay_rel += 2 File "game/script/story/chapter 1.rpy", line 2967, in <module> $ jay_rel += 2 NameError: name 'jay_rel' is not defined
I figured out how to get around the unable to launch issue. Long story short, there's some issues using js to dynamically load files while running the file:/// protocol on modern browsers.
You can disable this safety feature on Chrome (using a launch flag) or on Firefox (using a setting). Just look up how to disable CORS on your browser of choice.
NOTE: This is a safety feature, and there for a reason. Don't load sites with it disabled, and only run trusted local files. Re-enable the feature when you're done with the game!
For a more long-term solution, the dev should take a look into bypassing this security feature. There are a few workaround, beyond just hosting your own local server, from what I read.
Download won't launch for me, assuming I'm trying right - I'm just loading the index.html in a web browser.
Unzipping it with 7Zip or Windows' default zip tool does not change this. It gives me different errors when launched in Chrome and Firefox, but neither work.
Top line of the error in Firefox: DataManager.checkError@file:///C..../NEKO02400Web/js/rpg_managers.js:172:15 (Assuming this is not printing correctly, and is the same root cause as the Chrome one, as this location in rpg_managers.js is an error throw when it can't load a file)
I can't copy/paste them so only putting the top line here.
Top line of the error in Chrome:
Error: Failed to load: data/Map052.json