I just finished to play this game. What a blast! The environment, NPCs and puzzles reminded me of those great games of the past. Also, despite being developed for a comp (were games are often rather short in nature) this one is a full-fledged product that will keep you entertained for quite a while. Well done!
g0blin
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Well, Shadow of the Colossus was a hell of a game, or "Kami game" ("神ゲーム": god game, amazing game) as the Japanese would say, so I am really glad you liked mine. I will work on a post-jam release to fix some typos and stuff but, at present, I still don't know if I will expand this concept. I really hope so, and if I do I'll surely get in touch.
Very interesting concept. I like it!
As for the book, which I read many moons ago, maybe the technological changes were unpredicted because the book was not actually about the future. The foreword to the book stated that, although published in 1949, it had been written in 1948. In other words, by switching the last two digits of the date, Orwell wanted to say that that foreseen future was, at least for the most part, actually already present. This idea gave me the shivers ...
I went for a quick run yesterday night, playing the game on a real A1200. It feels nice and fresh, one of those products where everything screams late 80ies, with pixels, colors, and exploration. There is a fairly big map to explore, people to meet, and puzzles to solve. I need to get back to it a.s.a.p..
Dude, this is mindblowing! I have the same "troubles" with art: I can draw and somewhat use colors, but not as professional as I would like for my games, even though I just make them for fun. Furthermore, it is a very time-consuming process. I would have never considered using an AI to generate what I need. Brilliant!
Good morning mate, it's a pleasure to help.
Please don't bother with the next-gen part: I tested on AOS4 just for the sake of it, but your game deserves to be played on original hardware (if available) as it was meant to be.
Secondly, on my A1200 it crashes at different stages: sometimes after selecting a new game, others after navigating a few locations. It also crashed after the splash screen once, but I don't think there's anything wrong with the code itself. My A1200 is a stock unit (68020), the only expansion being an A1208 V3 8MB FastRAM board by Amigastore.eu. That expansion has been giving me trouble almost since the start, but again, it might be because the A1200 wasn't used for a long time and, even though recently recapped, it needs some polishing against the oxide. Time permitting, I'll try to run the game without it and see how it goes.
Finally, you may be right about the outdated WinUAE version of Amigaforever. I'll try WinUAE if I can, but I'd rather enjoy the experience of the real thing :-).
PS: did you get the TF1230 from Amigastore? I am considering buying one, but I first need to confirm there's nothing wrong with my A1200's motherboard.
PPS: whenever you have time, I'd like to know more about the developing process of NeonNoir. I coded two games for high-end Amigas ("The Secret of Middle City" and "CyberSphere"), but I'd really love to finally develop something for the classics.
Cheers
Gianluca
Hello there. First off, congratulations on the game: the music is just in the right mood and the visuals are beautiful, however, I have to report that:
*it starts nicely on my A1200 (real hardware), but freezes and crashes soon after (every single time) with a guru meditation error (usually: 8000 000B or 8000 0003). Those errors are often related to Gotek problems, but I transferred the game via SD card and then copied it (and ran) from the HDD. I have an 8MB expansion board, so I wonder if that may be the cause;
*it completely freezes (I had to switch the power off to reboot manually) my next-gen Amiga running AOS4.1 on a Sam EP flex: apparently, the JIT emulator doesn't kick in or crashes on start-up;
*it runs nicely when emulated with Cloanto's AmigaForever suite, even though the mouse pointer locking mechanism doesn't work as it should: as a result, the pointer "escapes" from the emulation window and needs re-locking.
I am not sure if these lines will be helpful or what, but I sure hope so since cyberpunk is, by far, my favorite genre. Overall, very nice job!
Cheers
https://blog.amigaguru.com/mazingerz-c64-update/
I hope you guys like my review