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Galvan

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A member registered Feb 29, 2024 · View creator page →

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Damn this is really well made. Easily one of the best sokoban games I’ve played!

Thank you!!

Thank you! Glad you played it multiple times as well.

Wow, thank you for taking the time to look through the different routes of the game! That means a lot to me.

Yup! Or at least it was, lol

Never seen anything like this. Real beautiful.

RIP :’(

Hard to overstate just how much this game means to me, probably top 5 favorite game for me if we’re counting (we’re not). So much art now (especially movies) are trying to capture the zeitgeist of “how it is” now but I don’t think the horror of living through whatever we’re living through now has ever hit me as hard as playing through the last game in this anthology (maybe Twin Peaks The Return gets close, but it doesn’t have an epilogue like this).

Have been a seriously annoying advocate to my friends for all your games since playing Space Funeral and this is GOTY 2024. Thank you Mr Mites

Just finished the game yesterday and am still stunned by it (although really really good art to me never stops stunning me, so I guess this’ll just keep going on forever), and this zine helped me put some of my thoughts into perspective, especially what you said about continuing and always wanting to live. Great zine!!!

Very good!!

Nice art and writing! I liked Caine and Halley’s little sideplot especially.

FANTASTIC!! Really captures the feeling of loafing around and being a dickhead with your friends in the suburbs. I think I’m still living that life now and it’s warm and sad and boring all at the same time, so I’m glad to see a piece of art capture it so wholly. And the ending? Jesus. Thank you for making this!!!

Good game! I think they would personally

Thank you so much! That means a lot coming from you.

Thank you!!

Great job on your first game, and happy new year! This made me want to have my own new year ritual as well–climbing a mountain sounds really nice.

I have that same green square too. Fuck green squares.

(Great job with the music!)

You really cooked with this one. I really believe that many places become characters in our life just because we spend so much time in them, and they don’t change. I’m glad the Kotoden line hasn’t changed for you!

(Also, great music.)

Short and sweet! I only recently realized how surprisingly impactful simply greeting another person walking around could be, so this really hit me there. Thanks for making this!

The way you design each of the screens is very nice, especially with (SPOILERS) the three similar-looking but different rooms in the mine. You have a good eye for location, as I’m sure dealing with many plants outdoors probably helps you with! Please don’t use ChatGPT for your dialogue though :(

You do a great job setting an atmosphere with just art and dialogue. I’m surprised no story I’ve seen has ever attempted something like the Severing Plague before. It really shook me thinking about how people in real life just lose control of parts of their body as well. If this is a prequel I’d love to see what the other work is. Great job!

That was very sweet! Made me think about how strange the things we take for granted are. I love how the cashier undercuts the whole narrative by not caring lol

You did it! You broke dopamine release down to its bare essentials!!

Got 22 as my final score

I don’t know much about game design either to be clear haha, I’m just commenting based on how it feels to play in my opinion.

That’s really interesting that you’re coding based on what you remember about gaming years ago! Not many can say they have that experience. Also, making games for yourself is the best reason anyways–I’m doing the same thing!

You have a great new year as well!

Very clever idea for a loop! I like the idea of the obstacles eventually becoming collectibles, you just need to collect them all in an order. I do think some of the platforming is constrained (you jump way more vertical than horizontal, the vertical platforms imo are too together) but that’s just my opinion! Really enjoyed this, good job!

(SPOILERS) The descriptions are incredible!? Especially the first half reminded me a lot of denpa art like Kiyoshi Kurosawa’s Chime, and the B-side especially blindsided me. And the text formatting? And that outline?? Crazy. Great work!

That ending made me honestly emotional!! I’ve been this guy a lot before, and I hope he has the courage to keep going. Thank you for making this!!!

Have a great 2025!!

True

Only correct take on the story

Glad to know my game is a realistic depiction of class struggle. thabk you

Thank you so much!!

I aspire to have this level of misanthropy and disorientation in life. Actually I don’t. Amazing deck though

“im not even faux naive anymore im just a massive slacker” Jesus Christ no need to go right for my throat like that. Loved the look and feel of this, reminds me of watching pilotredsun, Jack Stauber and umami as a teen. Also perfectly captures the feeling of imagining (fantasizing) about getting his by a car right before lecture. Biggest thing I got from this is that I need to play Sims 2

Nicest thing anyone’s ever said to me

Thank you!!!!!!

I don’t have many thoughts on the content of the deck (it speaks for itself and I agree with everything it says), but I just wanted to say that I don’t think there should be any kind of shame in making a deck to process thoughts like these. If anything, a tool like Decker is perfect for getting these kinds of things out fast. So it’s all good!

(Also, just found your zine through your site. Only read the most recent 2 issues so far but they’re great as well!)

Fun stuff! I love your distorted aesthetic and how all the characters hate you. (spoilers) I think I did cheese the bar mechanism puzzle by dragging the number at the top and then adding it. Besides all that the game is wonderful!

Thank you! I’m glad that someone caught the story is a Biblical allegory (lie) (joke)