Especially under a time limit.
GameDevEvv
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The Game is pretty good mechanically it could do with a few more interactions with the soul. apparently I'm not the only one that struggle with trying to make more content for the game jam lol. visually it looks alright but it could have been a little more shaded, or some particles would have been nice. though in my game I struggled with what little particles I did lol. And there was no audio which would have been nice to have.
The game fits the jam theme perfectly, the controls are a bit weird though. arrow keys for moving and e for interacting feels a little weird, could have just used wasd and r. Visually I think some textures would help the flat shaded objects, at least a gradient would have been nice. Mechanically I only ever got one crafting order which was a bed lol. the audio design is really good, however for me it is missing something I just dont know what.
It fits the jams theme really well, in terms of game mechanics it has more potential. Maybe some random generation for the puzzle to change who the perpetrator is. Visually I think if you had a few textures for the walls the floor and the display case it would have helped a lot. And I know Audio can be a difficult thing to do especially when you have everything else to worry about but an ambient track and a few sfx would go a long way.
My score was 6325, the game looks really good. The low poly aesthetic is done really well the only thing I would personally change would be the trees. I would personally change the leaves and the trunk have an actual texture. The Controls feel a little heavy, but that would be my main criticism about the game, other than maybe a few more levels and collectibles, but I dont really have to much room to talk lol. for a jam 5/5
Games pretty good, I did encounter a bug though. When you beat the game and press play again your put in the level and the camera doesn't move with the player lol. the art is nice, although before I looked at the games page I thought you were supposed to kill the enemy's with their own attacks, as the implementation of deception. When you just needed to press x to attack. The controls wish was the standard WASD and not arrow keys, you could have had both by just binding both the arrow keys and WASD to your input map. and also binding attack to mouse 1 button. Overall really good
Its cool to see another Godot user! The game is a bit all over the place though. The presentation is the weakest part of the game, and I found a few bugs that crash the game. Mainly when spamming the throwables next to enemy's. and the ai is Wacky, was still fun to play though! you can beat the game in like 20 seconds.
The game was pretty fun. The psx style looks pretty good, Although I'm not sure where the limitation actually came into play, but I struggled to implement that at all. overall was really good would recommend!
ps. On the last level I encountered a bug where I got caught but the level didnt restart so I could just walk out the door lol.