Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GameDevKnight

12
Posts
9
Followers
6
Following
A member registered May 28, 2023 · View creator page →

Creator of

Recent community posts

ayyy thanks a lot for the comment dude, glad you found it addictive and difficult that was the goal, game could definitely use an update though it is on my bucket list

I really liked this test, the underground area is very nice to look at.

Hi, I was curious about what tool people generally use to make vector art like this, it's very clean and simple I like it a lot you did a great job, but I can't find anything online about what software people use and I'd like to give it a go myself, thanks

I think you should tag this with voxel so people find it easier.

nice man thanks a lot

Hi just checking if the chickens and stuff are implemented? I saw in the update notes it says you added them but I can't find them in the premium file

Thank you I will get to work on it soon

I know it says the paid version can be used for commercial projects but would that go as far as publishing it onto something like steam? I've been looking all over itch for an asset pack I can use to make a full game where I can only focus on coding, and the art style of this is just amazing and I think I can do it justice, I just want to double check before I purchase the pack and the ui pack and start dumping hours into making a fully fledged game out of it.

would you be ok with someone making a full on game with your asset pack and publishing it on steam, I'm looking to make a quick put together small rpg and don't want to do any art for myself, this is in preparation for releasing my own huge game on steam, I just want the experience from publish a different one first, I know it says free to use in commercial use but I personally would like your permission before I do so

Sweet thanks a lot bro I appreciate you checking it out, I'll implement those changes when I remake the game.

Thanks a lot man

Btw as the developer the fastest I beat the game was by wave 16