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GameDevSaga

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A member registered Oct 27, 2021 · View creator page →

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The first version certainly was too easy, the new Chaos Version hopefully addresses that a bit :) And a sound rework is certainly one of the next steps on my to-do list with so much feedback on it! Thank you for playing and reviewing

Thank you for the feedback, I will definitely be looking into the sounds more in the future :)

Thank you for the feedback, I will look into the sounds more! Difficulty has been adjusted in the new Chaos Version to hopefully have some challenge.

Thank you for the feedback, I definitely didn't have the time to finish adjusting the difficulty correctly. The new Chaos Version hopefully fixed some of that!

Thank you for the feedback!

Absolutely terrifying, this will haunt my nightmares :D Everything functioned nicely, missing quit button is my only complaint. My sluggish brain would have loved just a tad more time to react to things, but this was an enjoyable experience. And creepy. 10/10 successful on making it unnerving in the best of ways.

Tis game was visually cool, especially the space ship itself. The start button is quite large and burns my eyes with the red text. Love the floating control instructions! And awesome backgrounds. Retry button is misspelled. The sideways motion looks really nice but feels a bit clumsy and slow especially with how fast the asteroids are. And whatever that robot octopus thing is at the start, I'll have two.

Loved the dramatic vibe and visuals. Playing was fun and offered a challenge, I kept wanting just a bit more visibility around my rocket. The game elements all work and everything seemed to function well.

The menu screen is very fun! A separate instructions screen was nice to have as a transition. The background stuff is cool, it adds a lot to the atmosphere. Asteroids spawn a bit too close to the player, appearing in the middle of the screen. Sideways movement felt rather slow compared to the rest of the motion.

The game has a very clean look, I feel like children would love the appearance with wildly spinning asteroids and the bouncy rocket animations. The pace was a bit slow, especially the first asteroid took a while to reach. Some of the asteroids killed me by spawning on top of my rocket.

Visually very impressive! Rocket's little happy spin upon picking up a star was just too cute, though I think the animation ended abruptly with the rocket facing away and then snapping back the right way. The boost-brake system adds such a cool element to the gameplay, and definitely made it fun to play, although my brain had a hard time wrapping itself around the control buttons. Limited screen size brought excitement and challenge as well. It was way too easy to get overconfident and believe myself equal to Han Solo in navigation skills, only to be crashing on asteroid #5. This game was already fun to play at its current state!

The visual look and branding feels nice. The game itself felt a little too hard to me and I was missing more field of vision to have a bit more reaction time. On my screen the game was not quite centered, everything was noticeably shifted to the left and the right side of the screen had a lot of empty space (at 2560x1440 resolution). All the game elements seem to work solidly!