I love the tokens! Eternal BEEG!
Gamer_Auto
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A cute idea, though needs refinement. I maxed out everything (all shop purchases, all Talents) and yet my ship progress stays at 45.4/1000. This feels like a bug.
If this ever gets updated, here's my suggestions for improvements outside bug fixes:
- More Shop Items
- The ability to define how many days you want to work on a specific job, rather than repetitious clicking
- More Talents (?)
Version Played: 0.22b
This is interesting so far, but there are a number of things I feel are holding it back.
Firstly (and most easy to fix): The dialogue could use a few passes by an editor (as I can only assume English is not the writer's first language). In addition, there are moments when text runs off the side of the text box, and becomes impossible to read.
Second: There's a notable lack of direction. Which might be the point, but I feel like more readily available hints would be useful (perhaps a quest journal in Main Character-chan's inventory with summaries of active tasks, rumors, hunches, etc.
Third: There's a card game in the slum's tavern. There are no documented rules anywhere that I could find in-game. I would personally suggest making the rules more readily available (such as in the proposed quest log).
Fourth: There's a bug I've found. When changing clothes in the main town, it'll kick you out to the world map when you leave the pause screen. This may have been rectified in 0.22c, but I still felt I should point it out.
I look forward to seeing future releases.
It's a very cute smut game! I like the various enemy interactions (& the fact that each has a unique game over sequence), I love that you included a gallery, and most of the controls feel quick & responsive (yay for controller support)!
One nitpick I have is that the ladders feel a little too picky whilst trying to descend. You need to be in the exact correct spot instead of in a good enough area.
One genuine complaint I have is that, when you take the Sculptor's lift down to the forest floor, the map no longer works. I suspect that this is a bug of some kind, but I do feel the need to bring it up.
In all, I await more updates with great interest!
The change between the "conversation" vectors and the "scene" art is a bit jarring for me. One embraces a more anime/cartoon aesthetic, while the other tries to boarder on the edge of realism.
However, I like the idea, and plan to play more of it. Once I map out the most efficient route to get my castle and as many waifus as I can get my claws on before the dreaded timer runs out.
Very fun and kinky game! (Only played as a Sub Raven so far) Can't wait for the next update!
Lost to the final boss, which sucked. Not particularly in the mood to grind out potion ingredients. (Note: Stock up on Earth & Fire Medium Potions before entering)
Also: Tiger babies are called cubs in English, can't wait for the update where you add foals and tentalings to the stat card, voice acting would be great to add over time (at least on Raven), all named/unique characters should have a unique appearance IMO (though I understand it isn't logical to do all at once), a journal of all side-quest type stuff would be nice to have, a garden at home to harvest all the potion ingredients is a must, and...I can't think of too much else! Maybe have Rignar's daughter live with you if you have the space? Not sure.
Public opinion might not be worth as much, but all feedback helps!
Firstly, thank you for the controller support.
Secondly, from the looks of our daring escape artist, I think she should be capable of holding at least 2 keys at once, if not three.
Finally, a gallery depicting all the art/bios that's been naturally encountered would be nice to have. Gives more incentive for replays. ;)