Another thing I forgot to add: Monster Girls Pleasuring the Main Character.
So many hot babes, all of them loyal to "Mama", but none of them can pleasure her? IDK, feels like a missed opportunity to me.
Played 4 hours of the Steam Demo. Intrigued by what I've seen so far. I feel like I have a fairly solid grasp of what's going on and some potential improvements.
Monster Girl Exploration: Having the Monster Girls utilize aspects of their progenitors to aid in exploration and resource gathering would be a neat usage for them.
No Monster Girl Double-up: This hasn't happened to me yet, but I've been struggling to keep from doubling up on my Monster Girls. Having a mechanic to prevent that would be nice. Don't really need two snake daughters.
Turn Debuffs into Buffs: I had a thought, and it's not likely to be useful for the sake of game balance, but the debuffs that effect character appearance (Sticky, Smelly, Parasite, Tentacle), were, in my honest opinion, rather negligible. I just have them and keep them. Makes the enemy waste their turn applying them. So having a mid-to-late game method of turning those debuffs into buffs would be something I'd like to see in the sequel.
Weapons & Armor: The idea of having to "repair" your clothing is a neat idea, but I often left it alone. Similar to the Debuffs, the stat changes weren't that big a deal compared to just dealing with it. The weapons were a nice touch, being crafted of each breed's progenitor, but instead of "Mod" for the Monster Girls, maybe make it actual weapons. Like, Snek gets a blade for her tail, Scorpion gets a pair of large claws. Something to that effect. And, perhaps, let them use the Player Weapon made of their progenitor monster (snek uses snek gun, Mosky uses Mosky gun, etc).
Space Combat: IDK why, but I only had the port-side cannon able to load and fire at enemies. Might have been a bug. Otherwise, I'd say to let some of the Monster Girls/"Recruitable" party members handle things like reloading, shield recharge, and basic repairs (putting out fires, fending off tentacle monsters). Additional uses outside of the main turn-based combat would be a huge help.
A cute idea, though needs refinement. I maxed out everything (all shop purchases, all Talents) and yet my ship progress stays at 45.4/1000. This feels like a bug.
If this ever gets updated, here's my suggestions for improvements outside bug fixes:
Version Played: 0.22b
This is interesting so far, but there are a number of things I feel are holding it back.
Firstly (and most easy to fix): The dialogue could use a few passes by an editor (as I can only assume English is not the writer's first language). In addition, there are moments when text runs off the side of the text box, and becomes impossible to read.
Second: There's a notable lack of direction. Which might be the point, but I feel like more readily available hints would be useful (perhaps a quest journal in Main Character-chan's inventory with summaries of active tasks, rumors, hunches, etc.
Third: There's a card game in the slum's tavern. There are no documented rules anywhere that I could find in-game. I would personally suggest making the rules more readily available (such as in the proposed quest log).
Fourth: There's a bug I've found. When changing clothes in the main town, it'll kick you out to the world map when you leave the pause screen. This may have been rectified in 0.22c, but I still felt I should point it out.
I look forward to seeing future releases.
It's a very cute smut game! I like the various enemy interactions (& the fact that each has a unique game over sequence), I love that you included a gallery, and most of the controls feel quick & responsive (yay for controller support)!
One nitpick I have is that the ladders feel a little too picky whilst trying to descend. You need to be in the exact correct spot instead of in a good enough area.
One genuine complaint I have is that, when you take the Sculptor's lift down to the forest floor, the map no longer works. I suspect that this is a bug of some kind, but I do feel the need to bring it up.
In all, I await more updates with great interest!
The change between the "conversation" vectors and the "scene" art is a bit jarring for me. One embraces a more anime/cartoon aesthetic, while the other tries to boarder on the edge of realism.
However, I like the idea, and plan to play more of it. Once I map out the most efficient route to get my castle and as many waifus as I can get my claws on before the dreaded timer runs out.
Very fun and kinky game! (Only played as a Sub Raven so far) Can't wait for the next update!
Lost to the final boss, which sucked. Not particularly in the mood to grind out potion ingredients. (Note: Stock up on Earth & Fire Medium Potions before entering)
Also: Tiger babies are called cubs in English, can't wait for the update where you add foals and tentalings to the stat card, voice acting would be great to add over time (at least on Raven), all named/unique characters should have a unique appearance IMO (though I understand it isn't logical to do all at once), a journal of all side-quest type stuff would be nice to have, a garden at home to harvest all the potion ingredients is a must, and...I can't think of too much else! Maybe have Rignar's daughter live with you if you have the space? Not sure.
Public opinion might not be worth as much, but all feedback helps!
Firstly, thank you for the controller support.
Secondly, from the looks of our daring escape artist, I think she should be capable of holding at least 2 keys at once, if not three.
Finally, a gallery depicting all the art/bios that's been naturally encountered would be nice to have. Gives more incentive for replays. ;)