And thank you for your new attempt, video looks crisp an sharp now.
GamesByBass
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Thanks, I would like to come back to the world of D.O.A.S. again, it was my first game as solo-dev.
There is also a short Addon, that looks a bit better.
https://gamesbybass.itch.io/doas-addon
You can find more content from the D.O.A.S./Akui-Universe on fandom. Check it out! https://doas.fandom.com/wiki/DOAS_Wiki
You can find more content from the D.O.A.S./Akui-Universe on fandom. Check it out!
https://doas.fandom.com/wiki/DOAS_Wiki
You can find more content from the D.O.A.S./Akui-Universe on fandom. Check it out! https://doas.fandom.com/wiki/DOAS_Wiki
You can find more content from the D.O.A.S./Akui-Universe on fandom. Check it out! https://doas.fandom.com/wiki/DOAS_Wiki
Thank you for your video, and phrases like: "My brain is functioning, and it kinda hurts." That made my old heart jump :D
I was afraid the puzzles would be confusing but your walkthrough was fire! And I liked that you didn't show everything, like where to get to which button at the temple, or what's in which room in the last level. I hope you enjoyed it and maybe play it again. Btw in level 2 there is reference to the cultist symbol in the room with the lockers. You can see the symbol painted on the wall.
May I ask how long the uncut time was playing it?
Thanks again, and I hope you liked the soundtrack too.
All the best, B.
Thank you very much for your offer. No translations are currently planned, I would have to rebuild some graphics and a significant part of the programming, but it doesn't mean that I won't implement an extended version at a later date. I just have to weigh the cost and benefit. But thanks again for your offer!
Wow, thank you for your video. I was worried about tightening the difficulty too much too quickly. What some see as a challenge, others find frustrating. Especially since there is no inventory and, as you write, you have to remember everything. I'll look at your walkthrough later today, and then I'll get back to you!
Thank you for your video!!! I think I tried to cram a little too much into the game, storywise. But everything that is explained in the intros and later in the game is connected. And btw. the whole game is already finished and I've already uploaded it here. Thank yu very much again for taking the time to play Akui!
First of all, thank you for your input. During Akui I saw that you released some games and sometimes I thought I was getting too old for the business. To be honest, there were times when I was close to shutting it down, but in the last few months I've been able to finish the project nicely. And why am I backing out, that's also why the Akui was different than the 2020 teaser. There were technical and visual decisions that threw the project upside down a few times. The fact that there is no real puzzle in the demo, but there is in the following levels is certainly a problem, but I didn't want to take a later level and present it as a demo. Akui's game content has become a bit broader than was intended in the teaser, even if the collecting aspect in level 2 is not very complex, so you have to deal more with the monsters and in level 2 you also learn something important for later in the game.
But that could also be the next problem with Akui, I tried to pack a lot of history into the game, which I also try to convey: parallel dimension, the D.O.A.S., the cult, the possibilities that exist in the parallel dimension, the protagonists , the connections between the institutions and characters, etc.
Because of the background noise I had to think a bit, it could be that due to the different ground conditions you only hear one or two footsteps that sound different than usual. There are 3 sounds for footsteps: concrete, wood, metal, but there are some wood and metal plates on the ground in level 2, maybe it gave the impression that something is near you. Otherwise there is only the ambient music, the opponent's fx and a soft click when you activate a grave light.
In any case, thanks a lot for your detailed comment and your time to play Akui!!! It can always take a while for me to reply, because my day job is currently keeping me in suspense. :)
Thank you, that was very detailed. I think the line between "taking the player by the hand" and "throwing the player into the action with no information" is narrower than you might think. I like games where you have to figure out "almost" everything, but of course I know that it can be frustrating when you have no idea what's going on. I have summarized the basic functions and tasks in the individual menu items, but I should also summarize the game mechanics again on the download page.
The clues to the puzzle are sometimes well hidden, I will probably have to mention on the download page that you also have to take your time with Akui, you play best here if you approach the solution calmly. Which of course isn't that easy since there are also the monsters that are scattered throughout each level.
Finally, thank you again for the time you put into the video and this comprehensive comment. I will try to implement your input as well.
I hope you enjoyed the demo, by the way, of course I already follow you on YT. :)