Oh I don't think anything's wrong with the mechanics! I was just talking about the description on the game's page, like on the site.
GarbageCat
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I adore the aesthetic so much; 10/10 would happily let these dinos colonize my desktop. One thing I might recommend would just be a slightly more explanatory description, just because I know not everyone's familiar with this type of gameplay loop. As far as these types of games go this is probably my favorite that I've come across!
I like the presentation, it's very reminiscent of the PC games I grew up with in the late 90s. I did find it a little ironic that "skill" was one of the prompts though, since the asteroids all look alike and so the player really has no way of knowing which asteroids are fake; it feels more like luck/trial and error in that sense.
There wasn't really a description, so I couldn't really tell if there was more I was meant to be doing besides just kinda walking from one end of the level to the other, but based on the name and prompt I was definitely expecting some detective element to the gameplay loop; wasn't sure where the bunker part came in either. Also I climbed down a ladder and fell into an infinite abyss and had to refresh the page. Always nice to hear the Mushroom Hill theme though!
First let me just say that "Chicken Crime" is the single greatest title of any piece of media ever.
I like the premise a lot; I'm a fan of deadpan absurdity, and a high-stakes solo toy heist by a chicken scratches that itch, compounded by how over the top dramatic the soundtrack is.
I see a lot of potential here for a fun little stealth mission game, and this serves as a solid proof of concept. Some things that could boost the concept further I think might be a variety of enemies, may be some that move around that you have to sneak past, and a slightly higher movement speed for the chicken (with regard to the latter, there are a couple of levels wherein it just feels like it isn't super feasible to get in more than 3 toys without cheesing it just because of how long it can take to walk from one end to the other). I also noticed that when you get caught, you don't lose the toys you collected, so it's possible to cheese extra toys when you have lives to spare by gathering 3 and then getting killed on purpose to spawn back next to the goal.
Overall I like this idea a lot and would love to see it expanded beyond the Jam version!
The visuals are beyond charming, I love the chaos of all the lil snow-fellas running around! I noticed on my end that pressing R to restart isn't working, but I don't know if that's the game or my Mac just not being cooperative with it. I also noticed that clicking near the right edge of the screen just pauses the game, which makes it so that if a snowman or the Yeti gets too close to the right side it can't be shot.
But these things aside, super cute lil game that I can see folks gathering around to play at Chrimmus after pie!
I felt genuine anxiety every time I restarted; the way that you're thrown directly into the fire and have to be tactical about stacking order while simultaneously having no time to stop and strategize makes this some real chaotic fun that I will most definitely be making the family try out this holiday.
It reminds me of a much more punishing version of the cape flying mechanic from Super Mario World. Because there's no visual frame to indicate the optimal button-pressing time, it can be a little bit frustrating finding a consistent rhythm, but I can't say it wasn't extremely satisfying on the runs where I did lock in a solid timing and take off like Earnhardt. My best so far is 2522.79!