Too bad, I can't really play it on a German QWERTZ Layout
Gaschka
Recent community posts
Hello team,
I gave the game a try, and it's a mixed bag. Here some of my thoughts:
- I like the idea: taking something well known and flipping it is always a good idea. Decent graphics, nothing too crazy, but solid. I had some Z-sorting issues though. The main ball appeared to be transparent sometimes, and other times it was vanishing behind the gaps between the stones.
- The physics feel solid, Perhaps some air bubbles FX could add the sense of shooting a ball underwater?
- My biggest issue is the UX: I wasn't always sure, when it was my turn, and how to control the power of the shot. That's why my shots felt very weak, even I was playing underwater.
Looking forward to your next games!
Great work.
I've played the long demo and had a good time. I found all secrets as well. The water toggle mechanic is a good idea, and your execution was by the book. My only complaint is that not all puzzle setups had a good overview from the starting point (I think of last chamber of the bottom path.). In other chambers like the maze like system this would be ok, because a maze should be confusing right? And in the bottom path I could have missed the initial view on the final totem by walking to the left straight ahead, but this is nit-picking.
Great work, this is a very solid demo 馃憤馃憤
Und herzlichen Gl眉ckwunsch zur Nominierung beim DCP