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Gator Monkey Studio

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A member registered Feb 11, 2021 · View creator page →

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No, I was trying to ask you if you could still put a cameo of Kirby’s Basics v2.0 in Meta Knightmare Basics Deluxe

By the way, since you’re working on that now, are you still able to put a cameo of Kirby’s Basics v2.0 in the mod?

I deleted the project page because I didn't really want to work on this with you anymore, and I'm sorry if you're disappointed by my decision

Mod request: Baldi Likes CRTs

(1 edit)

You're welcome! Also, remember to credit me for the scripts!
(If you ever release this)

(1 edit)

You can do this without a decompile, by the way!
Step 1: Add "this.agent.enabled = false;" into the "Start" void in the BaldiScript.
Step 2: Also in the BaldiScript, remove these two lines of code from the "Move" void:
"this.baldiAudio.PlayOneShot(this.slap);"
"this.baldiAnimator.SetTrigger("slap");"
Step 3: Go into the PlayerScript and remove this entire part of the "OnTriggerEnter" void:

if (other.transform.name == "Baldi" & !this.gc.debugMode)
{
        this.gameOver = true;
        RenderSettings.skybox = this.blackSky; //Sets the skybox black
        base.StartCoroutine(this.KeepTheHudOff()); //Hides the Hud
}
And make sure to change the "else if" right under it to just "if".

Now, Baldi should be standing still, doing nothing, unable to catch you.

(Edit: Or, you can just download this and replace the Assembly-CSharp.dll file in the folder "BALDI_Data\Managed\" in the files of v1.4.3)

(1 edit)

Sure! Also, are you gonna make another update to Meta Knightmare Basics yet?

Thank you! Also, can you put my mod on your “Other Kirby Mods” section of your profile?

The version of Baldi's Basics Classic I used has the weirdest mouse sensitivity bar in the settings, and also there's no way to add extra buttons to the YCTP without decompiling the game. Maybe someday, I'll make another Kirby's Basics game.

I started today.

Wowie Jam 3.0 community · Created a new topic hiya jonas

I'm a newbie to itch.io, btw