No, I was trying to ask you if you could still put a cameo of Kirby’s Basics v2.0 in Meta Knightmare Basics Deluxe
Gator Monkey Studio
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You can do this without a decompile, by the way!
Step 1: Add "this.agent.enabled = false;" into the "Start" void in the BaldiScript.
Step 2: Also in the BaldiScript, remove these two lines of code from the "Move" void:
"this.baldiAudio.PlayOneShot(this.slap);"
"this.baldiAnimator.SetTrigger("slap");"
Step 3: Go into the PlayerScript and remove this entire part of the "OnTriggerEnter" void:
if (other.transform.name == "Baldi" & !this.gc.debugMode)
{
this.gameOver = true;
RenderSettings.skybox = this.blackSky; //Sets the skybox black
base.StartCoroutine(this.KeepTheHudOff()); //Hides the Hud
}
And make sure to change the "else if" right under it to just "if".
Now, Baldi should be standing still, doing nothing, unable to catch you.
(Edit: Or, you can just download this and replace the Assembly-CSharp.dll file in the folder "BALDI_Data\Managed\" in the files of v1.4.3)