Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GavGrub

53
Posts
27
Followers
4
Following
A member registered Aug 28, 2020 · View creator page →

Creator of

Recent community posts

Each country will share a reskinned version of the same tree. Though it will be very large to counterbalance it.

(1 edit)

Focus trees are in the game, though adding the ability to make custom focus trees is not a priority and will not be included on release. A discord server sounds like a great idea.

That's one of my goals for the sequel, Spirits of Steel: A New Dawn. Keep a lookout for it's release.

I didn't use a game engine, it's made with python.

Great idea

Sounds really cool, I don't know how you'd do that though. Maybe if you could find me a github repo of someone who did something similar?

Sure thing to #2

No promises for the first release.

Unique focus trees, though a big part of the old game, will not be apart of the new game. Each country will have the same focus tree, though I'm still going to try to add a bunch of cool stuff to do regardless of what country you play.

Fullscreen and resizing the window is already implemented. Not sure what you mean by adding a font on the countries.

Yeah, the sequel adds water tiles as opposed to teleporting in between any tile adjacent to the water. It also has a resource system to slow down combat.

Hopefully that fixes it? You can also pause the game to micro if it's causing issues.

Late December / early January is the hope. Solid progress is being made, just bogged down by midterms right now. 

Also, the release version will not be the final version of the game, I'm committed to doing a few updates (though it'll no longer be my main project).

As of present, I have no plans to include multiplayer in the sequel.

It is possible to make your own maps, but there is no UI for it. You basically fill in a map on paint and put some information into text files. I'll make a tutorial on my YouTube channel when it comes out.

Your computer throwing up the fire wall is not a bug; its kind of expected considering you're downloading an executable off the internet. You can press the button to ignore the warning.

Yeah, I'm working on a peace deal mechanic for the new game. I've added wars between factions, so it can get pretty messy when you have 20+ countries fighting each other. 

Very cool that you're modding the game, just be sure to give me credit if you end up posting it anywhere. I assume you're talking about filling in the starting map? I've actually made the starting conditions of the game really easy to change / share through folders with some information in text files and some painted maps, so I imagine you'll really enjoy that if you're already messing around with SOS.


(1 edit)

I think that Cyprus is releasable by the UK but I don't believe the Yugoslav nations are.

Good idea, will include.

Here's a screenshot from the new game to prove that I am, in fact, working on it.

Sorry it's taking so long, I had a rough semester last spring, but now that I'm in university, I have a lot of excuses to work on personal projects.

Check back around Christmas time.

Vatican City world conquest goes hard

Which? The game was a pretty big project considering that I don't use a game engine - what do you want to know about.

Sorry but I'm not comfortable giving out any code for this game. However, if you'd like me to explain how any systems work, I'd be okay with that.

very cool 👍

I'm going to keep them independent, maybe under a new system of puppets / colonies but no promises.

Plenty of countries within the game weren't internationally recognized or independent at the time (like the British Raj) but more exist for gameplay balance and to provide more content.

Hi, sorry for the super late response. Thanks for the offer but I prefer to work alone or with people I know irl. 

I will say, originally I wasn't going to have Political Decision Trees in SOS2, but if that was so much of the appeal in SOS1, I'll definitely do it. Though I will say, trees for each individual country will probably not happen. It's too much work to make a unique tree for every country under every circumstance for the country. Instead, I plan on working on a political tree with unique branches depending on the state of the country. For example, all communist nations will get a special branch that only appears for them, or all ex-colonial countries, or all European countries, etc.

Lumping together countries like this, while removing some of the appeal of unique content for every country, will make every country playable and hopefully create some interesting situations as every country acts to complete broad objectives rather then five working to achieve specific objectives.

I'm open to feedback though, love to hear what you think about it.

Hi, not entirely sure what you mean by this comment, as your grammar is a little broken (I speak french as a second language, I know the struggle) but I assume you're talking about either content for china or translating the game to Mandarin / Cantonese, so I'll answer both just incase.

Firstly, I would like to say that I'm not working on this project anymore, in light of me working on the sequel. Any suggestions I get are being considered for Spirits of Steel 2 and not Spirits of Steel.

Translating to other languages:

I love the idea of translating my games into other languages, especially Chinese languages like mandarin or Cantonese, and I would put in the effort to do so if I could. Unfortunately, I only speak english and french, so those are the only two languages I could actively work on. I don't trust google translate / chatGPT enough to translate the game for me without oversight, and the friends I have who speak other languages only speak french, german, polish, hindi, and punjabi. It is unfortunate, but I don't see a future where I do a mandarin / Cantonese version of the game.

Chinese country content:

I always wanted to do content for China in Spirits of Steel. In my opinion, the warlord era (fall of the Qing dynasty to rise of the CCP) has some of the coolest history I've ever read. Though, despite it being a very sizable time span in the most populated country on earth, there does not seem to be a large amount of reputable sources about actual events that occurred during this period of time. Most sources contradict each other, so it's very hard to grasp what actually happened. I'm 100% convinced that the current map of china within the game is a farse for the time period which only vaguely represents what was actually happening. Also, being Canadian, I don't really learn much about the pacific and chinese fronts in school, as my country wasn't involved in that part of the war.  Though I'm still committed to working on more content for china, it'll just take me longer to do then most other places.

TLDR:

Yes to content for China, probably not for a translation

I don't program with a game engine. The game was made in python with the graphics library pygame, though I really can't recommend it as python is incredibly slow.

Development on SOS is done because the backend of the game is terrible, but a (somewhat) sequel is in the works. All of that is coming and more, just under a different context.

The backend for SOS is terrible. I never intended it to be a long term project, and as such I cut a lot of corners in development to make it easier for me in the short term.

Primarily, the main element of the game, the political decision trees, are implemented horribly and it takes too long to add new decisions to the game. 

Believe me, what I have cooking up is going to make this look like nothing in comparison with another year of experience + everything I learned from SOS.

;)

Major update 2 will never be released, but that's not to say I've given up on spirits of steel as a whole. No promises, but I am definitely working on something.

Yes. It's spelled that way in the game, I just misspelled it in the post.

Great job! I know the game tends to get very micro heavy when going up against large nations, so this is cool to see.

Thanks!

Thanks!

If you go into the political decision tree and press a/d it'll go into the military tech tree. Though, I should note that the military tech tree was never fully implemented so it doesn't actually do anything.

Yeah, I've seen this before, I just don't really know the cause of it. Make sure that you have the most up to date version of the game (major update 1) and maybe try redownloading it. If that doesn't work, I'll look more into it. If you could share the error message with me, that would be great.

Yeah, (and tbh most of the major nations have the same political tree) it mostly has to do with the way that political trees are coded and how it takes so long to add new decisions to the game. I'm looking into ways of replacing the old system with something a little more dynamic, though it will be completely different to the current one. It won't ever come to this game, but maybe for a future project.

If I remember correctly, it's italy, belgium, czechia, netherlands, switzerland, and austria. It's been a long time since I made this game though, so I'm not 100% sure.

Thanks. I'm just curious about where the name Manchugo comes from. I know the area is currently called Manchuria, however, I believe that it was called Manchukuo while under Japanese occupation.

Honestly, while doing research for the game it was shockingly difficult to find information on china from after the fall of the Qing dynasty to the end of the Chinese civil war.

Hello, sorry but the way I made the game makes it impossible to be played on webbrowser, at least to my knowledge. I don't think that chromebooks can run executables, so it may be that you just won't be able to play the game.

Very sorry about that, I'll try to keep that in mind for future projects.

Great game, 10/10, literally cured my crippling depression.