Each country will share a reskinned version of the same tree. Though it will be very large to counterbalance it.
GavGrub
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That's one of my goals for the sequel, Spirits of Steel: A New Dawn. Keep a lookout for it's release.
Yeah, I'm working on a peace deal mechanic for the new game. I've added wars between factions, so it can get pretty messy when you have 20+ countries fighting each other.
Very cool that you're modding the game, just be sure to give me credit if you end up posting it anywhere. I assume you're talking about filling in the starting map? I've actually made the starting conditions of the game really easy to change / share through folders with some information in text files and some painted maps, so I imagine you'll really enjoy that if you're already messing around with SOS.
Hi, sorry for the super late response. Thanks for the offer but I prefer to work alone or with people I know irl.
I will say, originally I wasn't going to have Political Decision Trees in SOS2, but if that was so much of the appeal in SOS1, I'll definitely do it. Though I will say, trees for each individual country will probably not happen. It's too much work to make a unique tree for every country under every circumstance for the country. Instead, I plan on working on a political tree with unique branches depending on the state of the country. For example, all communist nations will get a special branch that only appears for them, or all ex-colonial countries, or all European countries, etc.
Lumping together countries like this, while removing some of the appeal of unique content for every country, will make every country playable and hopefully create some interesting situations as every country acts to complete broad objectives rather then five working to achieve specific objectives.
I'm open to feedback though, love to hear what you think about it.
Hi, not entirely sure what you mean by this comment, as your grammar is a little broken (I speak french as a second language, I know the struggle) but I assume you're talking about either content for china or translating the game to Mandarin / Cantonese, so I'll answer both just incase.
Firstly, I would like to say that I'm not working on this project anymore, in light of me working on the sequel. Any suggestions I get are being considered for Spirits of Steel 2 and not Spirits of Steel.
Translating to other languages:
I love the idea of translating my games into other languages, especially Chinese languages like mandarin or Cantonese, and I would put in the effort to do so if I could. Unfortunately, I only speak english and french, so those are the only two languages I could actively work on. I don't trust google translate / chatGPT enough to translate the game for me without oversight, and the friends I have who speak other languages only speak french, german, polish, hindi, and punjabi. It is unfortunate, but I don't see a future where I do a mandarin / Cantonese version of the game.
Chinese country content:
I always wanted to do content for China in Spirits of Steel. In my opinion, the warlord era (fall of the Qing dynasty to rise of the CCP) has some of the coolest history I've ever read. Though, despite it being a very sizable time span in the most populated country on earth, there does not seem to be a large amount of reputable sources about actual events that occurred during this period of time. Most sources contradict each other, so it's very hard to grasp what actually happened. I'm 100% convinced that the current map of china within the game is a farse for the time period which only vaguely represents what was actually happening. Also, being Canadian, I don't really learn much about the pacific and chinese fronts in school, as my country wasn't involved in that part of the war. Though I'm still committed to working on more content for china, it'll just take me longer to do then most other places.
TLDR:
Yes to content for China, probably not for a translation
The backend for SOS is terrible. I never intended it to be a long term project, and as such I cut a lot of corners in development to make it easier for me in the short term.
Primarily, the main element of the game, the political decision trees, are implemented horribly and it takes too long to add new decisions to the game.
Believe me, what I have cooking up is going to make this look like nothing in comparison with another year of experience + everything I learned from SOS.
Yeah, (and tbh most of the major nations have the same political tree) it mostly has to do with the way that political trees are coded and how it takes so long to add new decisions to the game. I'm looking into ways of replacing the old system with something a little more dynamic, though it will be completely different to the current one. It won't ever come to this game, but maybe for a future project.
Thanks. I'm just curious about where the name Manchugo comes from. I know the area is currently called Manchuria, however, I believe that it was called Manchukuo while under Japanese occupation.
Honestly, while doing research for the game it was shockingly difficult to find information on china from after the fall of the Qing dynasty to the end of the Chinese civil war.