Development on SOS is done because the backend of the game is terrible, but a (somewhat) sequel is in the works. All of that is coming and more, just under a different context.
GavGrub
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The backend for SOS is terrible. I never intended it to be a long term project, and as such I cut a lot of corners in development to make it easier for me in the short term.
Primarily, the main element of the game, the political decision trees, are implemented horribly and it takes too long to add new decisions to the game.
Believe me, what I have cooking up is going to make this look like nothing in comparison with another year of experience + everything I learned from SOS.
Yeah, (and tbh most of the major nations have the same political tree) it mostly has to do with the way that political trees are coded and how it takes so long to add new decisions to the game. I'm looking into ways of replacing the old system with something a little more dynamic, though it will be completely different to the current one. It won't ever come to this game, but maybe for a future project.
Thanks. I'm just curious about where the name Manchugo comes from. I know the area is currently called Manchuria, however, I believe that it was called Manchukuo while under Japanese occupation.
Honestly, while doing research for the game it was shockingly difficult to find information on china from after the fall of the Qing dynasty to the end of the Chinese civil war.
Thanks for the feedback. Originally, I was going to make the divisions spawn in a city that you chose within in your territory, and default to a random placement if all of your cities were taken.
Also, I agree with the idea of the unit movement feeling clunky as I didn't do a whole lot of testing with other people for the first update. I tend to go with what works best for me until I receive feedback, and that clearly wasn't a great choice.
I can definitely see how these issues would majorly affect the quality of the game, and I'll look into making a patch to fix it.
The game felt extremely laggy, however, the browser and 3D games don't mix too well, especially on a weaker system. You mention how disappointed you are with the final project, but for me the purpose of a game jam is to try out new ideas / software with heavy time restraints. So with that being said, both building a 3D game for the first time while using a new game engine is impressive enough on it's own. Don't beat yourself up too much and keep at it.
Great game! I love the art style and the concept. All three upgrades feel equally important in order to survive. If expanded upon, I would like to see a larger map; as the current one feels cramped (unless that was what you were going for), as well as more interesting enemy ai / more enemies. However, with the time restraint you did great!