Thanks! :D
Gavin Pit
Creator of
Recent community posts
Oh no SANITY:)))) (/throw potion
I'm focusing on the development of PBD in the bottom half of this year. So some updates are expected. Not within July but please expect it.
Also, I'm considering moving the project from Unity to Unreal, at a 45% chance.
I can solve more programming problems in Unity. However, I can solve more UI, graphic and level design problems in Unreal. Thinking of the loss progress in between moving, the pros and cons of both sides are tricky.
Thanks for give it a try.
Can't promise in a very soon time.
Last month I tried to write on top of what I have before. The story needs more thinking about how the world working. Last bit of the story was not solid but a rough idea of a scene with a hint of what the element in it.
So I added some idea in my story notebook.
What exactly an outsider with a certain look is? Would they be any chance a species instead of a random show up? How does a species share their appearance in the world? Most importantly, what is the stories between people and outsiders?
Oh, that's okay.
Thinking the whole game will be a baby between the ending credit (and only an inspiration, not the actual shooting vibe) of Nier Automata and Phoenix Wright. The version now is a fraction about the mechanism, at the most scenario, detective gone crazy or die is not happen that much.
Here is the ending credit I mentioned before.
The top right corner thing mentioned in dialog is a UI reminder work as a hint about dragging on the screen to pan the CG. Then I found out the reminder is not an actual UI thus is not showing on the screen.
At this version, you can click on the flying Sanity Word to slower the sanity reducing. Most of the Sanity Word will die after 1 click. Using this control the sanity is at the level that you desired.
Yeah, the photo to texture comes out quite nice.
However, the data list while I stacking photo together is not.
Two photos are stacking together in the screenshot, each of them captured 2 clues. Which means I should get a total of 4 clues in the stack list (that's the size number under Clue Hashtag1 on the right side). Instead of 4 clues, I got 3 clues. The list only update last item at the moment.
This is the same logic how the camera capturing the story track on the scene (that works fine on capturing 2 clues on 2 operate objects to the camera).
I must missed somewhere, maybe some fundamental knowledge of modifying list.