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gayleviticus

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A member registered Jun 12, 2020 · View creator page →

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Not really the right place but i deleted it due to elon musk being annoying

Very excited!!

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This is such a cute game!! As an Aussie I appreciate it being set over in our neighbouring country - though it honestly felt a little weird at times being set in a real-world country and not some fantasyland like 'the United States', wherever that is.

The dynamic between the two leads is so sweet (and frustrating how oblivious they are but sweetly frustrating) and the presentation of the game is just all around really nice.
I like the fact it had some bits of gameplay but didn't go overboard; I could imagine a version of the game padded out several hours more with sliding block puzzles in the cemetery etc. Which could certainly be cool in its own right, but I like that this game is very firmly focused on dialogue, vibes, and characterization. Very much looking forward to the full version!

Thank you so much for leaving a comment, I'm glad you enjoyed it! I see you picked up on the hints for Amos that went nowhere lol - my initial ideas of him going rogue or on some kind of revenge rampage ended up interrupting the flow of the story way too much (and honestly I felt I couldn't blame him if he decided to snap and go too far!) but I do feel like it kind've fizzles out in the end. But thank you for playing again! Hopefully someday the sequel (currently stuck at the 3rd dungeon for a while) will come out

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Sorry for the late reply, I hope it didn't scare you off the game! The other comment is right, you need to put the bread steak and wine on the table (you cook the steak in the oven.)

Thank you so much for the review! You're not missing much from the post-game, it's just a vague sequel hook (and anything there would end up being clearly repeated in the sequel)

I really love your analysis here, it hit exactly what I was going for - even a few things I wasn't consciously thinking about but make so much sense (like the contrast between the genuine freedom of Jubilee and the self-serving freedom of the demons). I questioned myself a lot over whether it was too heavy-handed, too gratuitously grim at times, or conversely too 'power of friendship' cliche, so I'm glad to hear you felt it wasn't too heavy-handed.

In re: Babylon's propaganda being too true - you've actually touched on something here I felt too. Part of the reason why it's such a hero-centric narrative is just practicality - it's easier to deal with a small cast, it fits the RPG fantasy, and I found it a tad easier to avoid the maudlin sentimentality of 'every single character teams up and uses the power of friendship to fight the bad guys' - but you're right, I did feel it ends up sort've... overlooking the power of ordinary people to fight back?

I guess thematically I would say the big flashy magic powers represent you know, the kind of decisive salvation only God can bring, and it's only once that happens (i.e. after the game) that people have the genuine freedom to act for themselves, to rebuild, to choose good. But I definitely did feel unsure how to approach this, while maintaining the style/fantasy/pacing of the game, so I get what you're saying.

I didn't realise the Nineveh bug was a problem whoops, I'll have a look. Getting the ending sequence to not override the other party members with Micah's face was such a pain for some reason, I thought it was gone LOL. Thanks for the heads up! And I'm glad you enjoyed the ending! Yeah it does become a bit cliched, but I felt it was important to hammer home the fundamental heart of the demons was accepting the lies - of scarcity, safety, security etc.

I actually didn't think of an answer to who drags Micah into the Nightmare. I suppose you could ultimately just blame it on God, but I guess I assumed it was just a malfunction. Every lie has its holes, every idyllic society has its cracks. No matter how much you whitewash a tomb, it still stinks of death. So yeah, there's no specific secret about who was responsible.

Thank you so much for playing and for the review!

Hey, thanks for taking the time to comment! I really appreciate it! Unfortunately I wasn't able to get custom assets for the game, although I'm considering commissioning some faces at least for a sequel maybe. I actually agree the silent protagonist is a bit disappointing - to be honest, I just found it super hard to write him with lines, for whatever reason, so I figured I'd just give the other characters more personality to compensate. And thanks for the bug report, the weather was kind've a pain to get right so I'll have a look into it.