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gazzelliott

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A member registered Sep 17, 2020 · View creator page →

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Yeah haha it sure takes getting used to. My roommates have been playing it throughout the week and it gives those "worlds hardest game" vibes

I think the art is really cool and pretty, I would love to see more environments within this art style. However, I'm not sure I know how to play the game? I get that p is pause and then I can move left and right with the arrow keys but that is all I was able to figure out. Just a quick tutorial would have benefited this game tremendously.

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The core gameplay mechanic is so clever, I was genuinely surprised when I played it. It almost feels suited perfectly for mobile, using the touch screen to drag and drop the pipes.


The main thing that this game feels like its missing is just cleaner visuals. Not saying that it needs amazing drawings but just cleaner. For example, the little ship that you see just having nice smooth lines instead of the textured jaggedy ones now, the walls not getting pixelated when the camera rotates, and the wind icons being smoother.


Overall it was fun to play this game and I think the concept is super interesting!

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I like the charm of a one button game. However, I feel the gameplay might have benefited from having 4 direction movement as it can feel that it is based more on luck than skill at times. This kind of feels demotivating when that happens. The rotating map is really a great idea that has lots of potential! I would love to see a map where parts of it move based on gravity so that the rotation would effect the layout! Don't abandon this game once the jam is over :D


Lastly, the background image is in a pretty low resolution so if you plan to use that image get a higher res version of it. Better yet a moving scene would be super pretty. It honestly doesn't even have to make sense because nobody would be focusing on the background and how relevant it is to the puzzling game lol. I think that it would really make the game look more professional.