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michael / bike :)

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A member registered Dec 20, 2016 · View creator page →

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Concept and execution are perfect here; repetition and change as a means of presenting a narrative cause and effect is great here, and I really love the overall progression and theme of it all, especially given the parasitic relationship presented, and the feelings of both the player and the "bud" within it.

This is really enjoyable as a sort of quick, one-shot type exploration of a space, especially given the light comedic edge of all of the limited things you can interact with — surely, cats cannot live in the desert and tell you it's hot in perfect human English. King snake room best room.

There's a sense of learning to let go in this one that I really vibe with, even at odds with a lot of the text egging the player on towards some kind of grander adventure — I think I actually really like that the command that ends the game just ends the game, it kinda speaks to the broader message of knowing when to play and when to fold, in a metaphorical sense.

I really like the interplay of multiple endings here — you've managed to imbue a lot of play with choice in such a limited space, especially playing with the themes and tropes of trust, betrayal, and predator/prey dynamics. The sprite for the fellow hare(?) in the good ending is also really well done and cute.

that's probably a result of how i implemented the safe, i'll see if i can't fix that (and the other bugs) before the weekend when everyone else probably plays this. i really appreciate the feedback!

thank you for playing!