Concept and execution are perfect here; repetition and change as a means of presenting a narrative cause and effect is great here, and I really love the overall progression and theme of it all, especially given the parasitic relationship presented, and the feelings of both the player and the "bud" within it.
michael / bike :)
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A member registered Dec 20, 2016 · View creator page →
Creator of
The Grand Quest for Another Sprite (not the soda)
Visual Novel
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Walk without rhythm and it won't attract the worm
Interactive Fiction
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Get this guy and/or yourself a FREAKIN' drink!
Interactive Fiction
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~Remake/Rebirth the Heartthrobbing Memories~
Visual Novel
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Very Good And Wonderfully Masterful Virtual Reality Art Form Experience
A Virtual Reality "Something or Whatever"
Simulation
Shopping is a thing of the past. Gachapon is the way forward.
Interactive Fiction
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Review or die — make your choice...
Interactive Fiction
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The path to the self is filled with thousands of thorns.
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The Gran Turismo of Soda Drinking
Interactive Fiction
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take your time in seeing the sights on your way out.
Simulation
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Recent community posts
There's a sense of learning to let go in this one that I really vibe with, even at odds with a lot of the text egging the player on towards some kind of grander adventure — I think I actually really like that the command that ends the game just ends the game, it kinda speaks to the broader message of knowing when to play and when to fold, in a metaphorical sense.
I really like the interplay of multiple endings here — you've managed to imbue a lot of play with choice in such a limited space, especially playing with the themes and tropes of trust, betrayal, and predator/prey dynamics. The sprite for the fellow hare(?) in the good ending is also really well done and cute.