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gblekkenhorst

41
Posts
1
Topics
42
Followers
104
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A member registered Oct 05, 2014 · View creator page →

Creator of

Recent community posts

Under a lot of stress but all the plates are still spinning (barely). I very much long to get anti-book club up and running again soon! 

Very pretty!

This was really touching. And I liked learning more about your mom.

Hey this is the last chance to tell me who you are so I can mark this, I submit final grades tomorrow morning. gblekk@yorku.ca 

Please check your york email, I don't know if I am marking the right thing. The exe I've opened looks just like milestone 1 and 2. 

There is no name on this game, I can't mark it!

How do you make tea without putting the teabag in the teapot?! 

My family is Dutch Canadian and they just keep adding more and more hot water and tea bags to the pot until the next day you have to dump out a little wet teabag mountain and the tea tastes weird and old. XD Now I have my place I put the teabag right in the coffee cup, no middle man  

Please change the share permissions on this document, I do not have access

This game has no name or student number, and you have uploaded the project file rather than the web export.

Put your name and student number on your itch page please

oh well, thanks anyway. 

I missed this message, is it too late?

I would love to! Eventually I do want to clean up the file and add graphics and charge for it but that will be a few weeks. I would still like to be in a bundle even if it's not finished, though. 

The first one! I am currently furiously checking that everything is correct before I publish it... while sitting in my yard waiting for trick-or-treaters. I'll publish it shortly. 

(2 edits)

We ran this game yesterday in Toronto and it went so well! We used tokens for Doom and represented the timeline with half index cards so we could slot in scenes easily, sort of like Apotheosis - eventually we had to curve the timeline to fit it on the table, which inspired players to start time traveling around. (The blue dots on the cards are where characters left and reentered the timeline, and the red dots are marking where characters died so we could find them easily.) 

I am very excited to experiment more with this Timeline mechanic! Would it be alright if I used your system as the inspiration for another game? 

(1 edit)



I'm using 3.0.0 - no extra attachments, just  an extra info collector. Resize Large screenshots bool is set to true.   It doesn't happen all the time, just every once in a while. 

C:/Users/gillian/AppData/LocalLow/Shining Spark Entertainment Ltd_/CivicStory/feedback-07242023-200937 UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AeLa.EasyFeedback.FeedbackForm/<submitasync>d__24:MoveNext () (at C:/Users/gillian/_Client/SSE/Unity/PeoPoli/Packages/com.aela.easy-feedback/Scripts/Core/FeedbackForm.cs:206) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)  (Filename: C:/Users/gillian/_Client/SSE/Unity/PeoPoli/Packages/com.aela.easy-feedback/Scripts/Core/FeedbackForm.cs Line: 206)  File too large UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) AeLa.EasyFeedback.FeedbackForm/<submitasync>d__24:MoveNext () (at C:/Users/gillian/_Client/SSE/Unity/PeoPoli/Packages/com.aela.easy-feedback/Scripts/Core/FeedbackForm.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)  (Filename: C:/Users/gillian/_Client/SSE/Unity/PeoPoli/Packages/com.aela.easy-feedback/Scripts/Core/FeedbackForm.cs Line: 220)</submitasync></submitasync>

Hi! This person didn't seem to get back to you, but this just happened to me.  I have only a 1080 monitor. Here is my log file:

C:/Users/gillian/AppData/LocalLow/Shining Spark Entertainment Ltd_/CivicStory/feedback-07182023-122317
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AeLa.EasyFeedback.FeedbackForm/<SubmitAsync>d__24:MoveNext () (at C:/Users/gillian/_Client/SSE/Unity/PeoPoli/Packages/com.aela.easy-feedback/Scripts/Core/FeedbackForm.cs:206)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: C:/Users/gillian/_Client/SSE/Unity/PeoPoli/Packages/com.aela.easy-feedback/Scripts/Core/FeedbackForm.cs Line: 206)
File too large
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
AeLa.EasyFeedback.FeedbackForm/<SubmitAsync>d__24:MoveNext () (at C:/Users/gillian/_Client/SSE/Unity/PeoPoli/Packages/com.aela.easy-feedback/Scripts/Core/FeedbackForm.cs:220)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
(Filename: C:/Users/gillian/_Client/SSE/Unity/PeoPoli/Packages/com.aela.easy-feedback/Scripts/Core/FeedbackForm.cs Line: 220)

There is no game here!

I can't mark it without a name

Is this Yicheng Ge?

No name on this, this game is not playable - I think you exported the project file instead of the game file

This name doesn't match anyone on my list

There is no name on this submission

How do I get past the knights? I am stuck on that screen.

The submission has no name and I cannot run it. Export an HTML file from bitsy and set it to run in the browser - I cannot accept project files for this assignment. 

(1 edit)

Who's game is this? Never mind saw your icon

Who's game is this?

Who's work is this?

Who's game is this? 

You're right

This game was a delightful way to get to know you, internet stranger

This is great, I am a digital packrat, but I still very much relate. I have so many things I can't open anymore. 


My dad showed me a rubbermaid bin full of cursive written fanfiction I wrote as a preteen and I told him he had to keep it. I have no idea why. I'm convinced I'll use it some day?

Thank yoooou

Who made this game? What lab? There is also no game design document

Who's game is this, what Lab?

This game is absolutely extraordinary.

This game is a goddamn delight.

This was a fantastic game! The subject matter could ave been treated really shallowly but this is a game that resonates. The sound design and especially the lead actresses performance really make it.

This game was fantastic and engaging! I had to take a break from it for a few days in the middle and I could not stop thinking about it. The mechanics are very elegant,.