Unfortunately the Android version hasn't been updated for years now, and it's not compatible with modern versions of Android or modern processors. But I've patched it myself, I have a working version on Discord if you want.
Marvin
Recent community posts
I still have it, yes. Since I can't upload it here, I'll share it on Discord if you want.
The public links are removed for the time being, but I still have the game. If you want, I'll share it on Discord.
I've made a new Android port. If you want, I'll share it on Discord.
I made a comment a while back on how to fix that issue: Post by Marvin in Adastra comments - itch.io. Maybe try that, or if that doesn't work, I also have a recompiled version for modern Android that I could share.
You mean "abd is not recognized as an internal or external command, operable program or batch file"?
That means it cannot find the file, probably because one of the following reasons:
- You simply mistyped it. It's "adb" (for "Android Debug Bridge"), not "abd". There should be a file with the same name in the folder you downloaded.
- The command prompt isn't running from the folder with the file. It won't find all the files on your system, just the ones in the current working folder, which is displayed at the start of every line. You can change it with the "cd" command. For example, if you're in "C:\” you can type "cd Users" to go to "C:\Users".
- You're not using the command prompt. I'm assuming you're on Windows, then make sure that you're actually using the command prompt by starting "cmd.exe". If you're unsure, just type that into the search and click the first result. If you accidentally started PowerShell, another terminal program on Windows, my tutorial might not work because it has a slightly different syntax.
They would have to rebuild it with a modern SDK which is unlikely to happen, but you can fix it yourself if you know a little bit about terminal commands. Basically:
- Download & extract the SDK platform tools to your PC.
- Download the APK & put it in the same folder as the SDK tools.
- Enable developer options & USB debugging on your phone and connect it to your PC.
- Open a terminal in the folder with SDK tools & APK and execute: adb install --bypass-low-target-sdk-block 'Adastra 17-release.apk'
There were actually a lot of instances where unskippable pauses happened that were definitely longer than three seconds. I recorded the scene I was talking about in my earlier comment. The interjection is actually immediately followed by Chive's surprised face, but then it pauses on every character for about 10 seconds:
During the entire video (including the part at the beginning) I was pressing the 'continue' button, and as you can see, it takes a really long time to advance. But it also happened in a lot of other scenes, for example, the two-sprite animation of RJ holding out the Amongus plushie and then hugging it would take like 10-15 seconds in total, every time it was used.
If nobody else complained so far, it's probably just a problem with my PC, although I never had a similar issue with other games. If you still want to try debugging this, I could help if you want me to test a new build or something, I'll join your Discord.
Also glad to have found another Kitboga fan in the wild ;) funny how instantly recognizable that is!
After reading your announcement on r/furry_irl, and being an Ace Attorney and a HUGE Danganronpa fan myself, I finally got to check this out, and so far, I really REALLY enjoyed it!
Below is a dump of few of my thoughts, so warning: spoilers for the first case ahead!
Your art style and the way in which everything is presented is very unique! In many other FVNs, even my favorites, I've come to expect that all sprites for a character are often just one pose with several expressions pasted on top, but every character having multiple complete poses makes your game look really lively!
I also thought that your first case was really good! The characters are really well developed, and while I expected a typical tutorial case where the murderer is all but revealed during the first 10 seconds of the investigation, I was positively surprised by the complexity of the case. Regarding the difficulty, for the most part, I think it was handled well, everything was fair and reasonable, and if you didn't get something the first time, Chive's thoughts would usually point you in the right direction. I'd say these thoughts were a little too much at times (maybe wait with stronger hints until the player went through all testimonies for the first time without finding the right one), but for a first case that's fine.
A thing that I often don't like this genre is when I have figured out the idea behind something but fail to progress the case because it requires an exact match between a piece of evidence and one specific line of text in the testimony, when it would make sense in multiple spots. Luckily most of the time that was no problem at all, only at one point did I struggle with that. That was when the supplies were supposed to prove that the murderer neither planned to kill both victims nor have one as "backup" in case the other didn't show. Especially since it's hinted at that both Shallot and RJ are wrong, I thought it wouldn't matter which one of their testimonies I'd refute, since the evidence discredits both of their theories. After what would later turn out to be the right piece of evidence with RJ didn't work with Shallot's line, I thought I made a mistake, and was then dumbfounded when I tried my way through all pieces of evidence and probably like 3 game overs until I finally got it by chance and was left thinking "wasn't that literally the first thing I tried?" Maybe that's just me being not very smart but I'd say either allowing both statements to be refuted or phrasing the hint differently would work better in that instance.
One (maybe technical) issue I have right now is with the pacing of some of the automatically advancing dialogue. I'm not sure if the way it was for me is what you intended, if you know about this but haven't had the time to fix yet, or if it's just a problem with my computer, but in several scenes where the dialogue automatically advances, the unskippable pauses in between feel unnaturally long. For example, in the scene where Herb rejects the accusation that he's the murderer, and it cycles through all character's surprised faces, it stopped on each character for a good 8-10 seconds. Another time, I think it was right before the telephones started ringing, it paused for what felt like 20 seconds, to the point where I thought the game froze.
Also, two questions: Your Patreon says it comes with Discord benefits, so do you have a Discord server for this community? I couldn't find one.
And are you by any chance watching any scambaiters? Because the execution of Herb is so on point, it feels like he was written by someone who's listened to several hours of actual scammers before. Every time when he did his thing it had me on the floor, especially the use of scammerisms like "oversmart" was hilarious! ᴵ ᵏᶦⁿᵈᵃ ʰᵒᵖᵉ ʷᵉ ˢᵉᵉ ʰᶦᵐ ᵃᵍᵃᶦⁿ ʰᵉ ʷᵃˢ ᵐʸ ᶠᵃᵛᵒʳᶦᵗᵉ
Anyway, thanks for reading my wall of text. I'm really glad I found your game, and I'm excited for more ;)