Hey everyone,
Posted before, but want to now narrow down to some details:)
I've started and worked on many projects (Which i never finish....). And I want to try working on some together with a person/team. I don't want to focus on monetisation, grand releases, etc. I want to focus on fast prototyping, trying and getting to like per-Alpha!:) I observe how many projects start from a dive into writing a lot of theory about the game and since thinking and writing is actually a fun and easy way - the complexity just keeps growing and the curve to get to the proto gets steeper and steeper.
If anyone is interested to crank out protos using existing assets of one of these concepts - lets get in touch:
- 2D HOMM-like game
- 3D FPS Waves shooter (waves of enemies) - focus on gunplay a bit - blow off limbs...etc:)
- 3D TDS Waves shooter
- 2D multiplayer like Soldat (focus on practicing multiplayer stuff)
- 3D Space shooter with randomly generated locations (nothing new - tons of stuff like this - but why not - space is cool)
- 3D Third person Melee fight (have some great assets for character animations) = focus not on level or anything, but more like boss fights with your hitting/kicking/jumping skills:) different colliders on the boss, different dmg, etc. etc. some skill shots maybe.
- hame plenty more:) Lets chat.
p.s. when i mention 3D - I am a huge fan of anything low poly:) partially also due to the simplicity of working with low poly and not getting sucked into perfecting hyper realistic textures/shaders etc.
Don't want to get stuck on assets too much. No need for perfect stuff for prototyping. I think quick protos can show if you are falling more and more in love with that idea, or you see that it's not as exciting, or even viable to become a game. But also - prototyping is learning:)
Get in touch and let me know which concept you like to try and what your thinking on how we start?
Discord: geekbeard#5430